[Pending] Blueprint won't create ghosts of substations here

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Nulluhrzehn
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[Pending] Blueprint won't create ghosts of substations here

Post by Nulluhrzehn »

Hi, I have this save, where I have a blueprint in my inventory of a beacon with 12 smelters and 4 substations. When I place the blueprint all the structures are created as ghosts like normal except for the 4 substations. Why is that?

Here's that weird log file:

Code: Select all

  0.002 2016-07-03 20:28:33; Factorio 0.13.4 (build 23025, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "D:\Pleasure\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Pleasure/Games/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Martin/AppData/Roaming/Factorio
   0.002 Binaries path: D:/Pleasure/Games/Steam/steamapps/common/Factorio/bin
   0.031 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.032 Available display adapters: 1
   0.032  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 550 Ti {0x05, [0,0], 1600x1200, 32bit, 60Hz}
   0.032 Create display on adapter 0. Size 1280x720 at position [150, 222].
   0.329 Initialised Direct3D:[0] NVIDIA GeForce GTX 550 Ti; driver: nvd3dumx.dll 10.18.13.6472
   0.380     Video memory size (dedicated video/dedicated system/shared system/available): 977/0/3071/4035 MB
   0.504 Desktop composition is active.
   0.748 Loading mod core 0.0.0 (data.lua)
   0.873 Loading mod base 0.13.4 (data.lua)
   2.545 Checksum for core: 714099156
   2.545 Checksum for mod base: 3065127710
  27.351 Initial atlas bitmap size is 16384
  27.354 Created atlas bitmap 16384x6369
  28.007 Created atlas bitmap 4096x968
  37.427 Sprites loaded
  37.427 Convert atlas 4096x968 to: trilinear-filtering 
  37.677 Loading sounds...
  39.741 Custom inputs active: 0
  39.826 Factorio initialised
  53.286 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
  53.325 Info Scenario.cpp:129: Map version 0.13.3-1
  55.223 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
1755.516 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
1755.546 Info Scenario.cpp:129: Map version 0.13.4-1
1757.513 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5407.123 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5407.160 Info Scenario.cpp:129: Map version 0.13.1-0
5408.917 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5422.522 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5422.557 Info Scenario.cpp:129: Map version 0.13.1-0
5424.274 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5433.938 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5433.970 Info Scenario.cpp:129: Map version 0.13.4-1
5435.527 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5655.100 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
5655.135 Info Scenario.cpp:129: Map version 0.13.4-1
5657.140 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5715.241 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5715.276 Info Scenario.cpp:129: Map version 0.13.4-1
5716.843 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
6480.967 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
6481.000 Info Scenario.cpp:129: Map version 0.13.4-1
6483.081 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
https://www.transferbigfiles.com/downlo ... d4MlC7dPw2

I'm doing this for the first time. If I did everything right, that link should get you to a page, where you can download the savegame. The blueprint is in my inventory, NOT in the blueprint book.

The savegame's name is "9th freeplay.zip"

I also have a savegame where it is impossible to place a ghost of a Big Pole under a Tree 2. Should I post something about that here, too, or should I start a new thread, or is it so unimportant that it's not worth mentioning?

I think these bugs might be related to changes in the collision size of substations and big power poles. (I read in the changelog of a patch, that big power poles are smaller to allow the player to squeeze between them and accumulators).

Thank you for your time and help

Loewchen
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Re: Blueprint won't create ghosts of substations here

Post by Loewchen »

With what version of the game was the map generated?

Nulluhrzehn
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Re: Blueprint won't create ghosts of substations here

Post by Nulluhrzehn »

Probably 0.13.0 I'm not 100% certain, but it's my first game of freeplay since 0.13.
I can guarantee that it's not 0.12.-anything.
Last edited by Nulluhrzehn on Sun Jul 03, 2016 9:13 pm, edited 1 time in total.

Rseding91
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Re: Blueprint won't create ghosts of substations here

Post by Rseding91 »

Additionally do you have a way to reproduce the issue on a small test map? (50x50) so I can debug it?
If you want to get ahold of me I'm almost always on Discord.

Nulluhrzehn
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Re: Blueprint won't create ghosts of substations here

Post by Nulluhrzehn »

I tried. I can't reproduce the bug that the ghosts of the substations won't be placed, now I feel like an idiot xD even though it still doesn't work on my main save, after playing 30 more minutes.
However I created a few "Tree 2" and again I was unable to create ghosts of Big Poles just south of a few of them.

Here's a picture of an exsample position where a big pole can't be created as a ghost, even though there is nothing blocking it theoretically.
And a picture of the first problem.

I added a tiny testmap. It doesn't produce the bug from the headline, but it has the second bug in it! just try to create a ghost of the big poles from the chest near the spawn directly under the first tree to your left. it won't work!
Edit: Nevermind that map doesn't work. How can I transfer my 50x50 test map to others?
I'm new here, I am trying to figure this all out as I go... ^^'
Attachments
NoSubGhosts.jpg
NoSubGhosts.jpg (414.47 KiB) Viewed 3975 times
PoleGhost.jpg
PoleGhost.jpg (70.47 KiB) Viewed 3975 times

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Klonan
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Re: Blueprint won't create ghosts of substations here

Post by Klonan »

Nulluhrzehn wrote: I added a tiny testmap. It doesn't produce the bug from the headline, but it has the second bug in it! just try to create a ghost of the big poles from the chest near the spawn directly under the first tree to your left. it won't work!
Edit: Nevermind that map doesn't work. How can I transfer my 50x50 test map to others?
I'm new here, I am trying to figure this all out as I go... ^^'

You can upload the save game.zip directly here by clikcing 'upload attachment'

Nulluhrzehn
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Re: [Pending] Blueprint won't create ghosts of substations here

Post by Nulluhrzehn »

Here it is. In this little map full of trees I tested placing Big Poles and Medium Poles as ghosts. I marked the zones in red in which you can place Big Poles manually but not as ghosts and I marked zones around trees of the lowest line of trees on the map in blue in which you can place Medium Poles manually, but not as ghosts.
Attachments
TreeMediumPoleGhostsTest.jpg
TreeMediumPoleGhostsTest.jpg (109.57 KiB) Viewed 3879 times
TreesBigPoleGhostsTest.jpg
TreesBigPoleGhostsTest.jpg (517.06 KiB) Viewed 3879 times
Bug cant place Poles.zip
(902.92 KiB) Downloaded 91 times

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Klonan
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Re: [Pending] Blueprint won't create ghosts of substations here

Post by Klonan »

This is some issue with the bounding boxes of trees,
Which is somewhat of a minor issue for now,

Have you had any luck reproducing the first issue you mentioned?
Nulluhrzehn wrote:When I place the blueprint all the structures are created as ghosts like normal except for the 4 substations.

Nulluhrzehn
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Re: [Pending] Blueprint won't create ghosts of substations here

Post by Nulluhrzehn »

No, sadly I can't reproduce it. I tried playing around with including tiles and activating/deactivating them, I copied the blueprint in the test map and tried it there, I tried making new blueprints of the same smelters in the game that has the broken blueprint in it, but nothing produces the bug except for this old blueprint. It must be an issue which has to do with your changes to how blueprints work maybe and probably it is something that very rarely happens... :S I can't reproduce it, excuse me.

Rseding91
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Re: [Pending] Blueprint won't create ghosts of substations here

Post by Rseding91 »

Most likely this was already fixed in a different bug report. If you're able to reproduce it make a new bug report please.
If you want to get ahold of me I'm almost always on Discord.

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