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Crash instead of restart when updating [again]²

Posted: Fri Jul 01, 2016 6:15 am
by snago
Just got an error when upgrading from 0.13.1 to 0.13.2.
0.13.1 was installed with the installer.

After the error the game started like normal and the about screen says it is on version 0.13.2.

Here is the log file:
log

Re: Error when upgrading 0.13.1 to 0.13.2

Posted: Fri Jul 01, 2016 9:43 am
by DaveMcW
Same here, crashed but still ended up with a working 0.13.2.
Log

Re: Error when upgrading 0.13.1 to 0.13.2

Posted: Fri Jul 01, 2016 10:06 am
by kovarex
Fixed for 0.13.3

Re: Error when upgrading 0.13.1 to 0.13.2

Posted: Fri Jul 01, 2016 7:07 pm
by Loewchen
Same thing again for 13.2 > 13.3

Code: Select all

   0.001 2016-07-01 21:00:18; Factorio 0.13.2 (Build 22949, win64, alpha)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "C:\Spiele\Factorio\Factorio_0.13.0\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Spiele/Factorio/Factorio_0.13.0/data
   0.002 Write data path: C:/Spiele/Factorio/Factorio_0.13.0
   0.002 Binaries path: C:/Spiele/Factorio/Factorio_0.13.0/bin
   0.025 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 95%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.026 Available display adapters: 1
   0.026  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti   {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.026 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.496 Initialised Direct3D:[0] NVIDIA GeForce GTX 560 Ti  ; driver: nvd3dumx.dll 9.18.13.4052
   0.503     Video memory size (dedicated video/dedicated system/shared system/available): 977/0/3071/4041 MB
   0.579 Desktop composition is active.
   0.653 Loading mod core 0.0.0 (data.lua)
   0.659 Loading mod base 0.13.2 (data.lua)
   0.803 Checksum for core: 1399339455
   0.803 Checksum for mod base: 234403436
   1.296 Initial atlas bitmap size is 16384
   1.298 Created atlas bitmap 16384x4014
   1.529 Created atlas bitmap 4096x912
   7.879 Sprites loaded
   7.879 Convert atlas 4096x912 to: trilinear-filtering 
   7.990 Loading sounds...
   9.669 Custom inputs active: 0
   9.711 Factorio initialised
  31.897 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-available-versions?username=Loewchen&token=<private>&apiVersion=2
  33.104 1 packages available to download (experimental updates enabled).
  34.331 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-download-link?username=Loewchen&token=<private>&package=core-win64&from=0.13.2&to=0.13.3&isTarget=true&apiVersion=2
  35.240 Info Updater.cpp:234: Downloading http://eu2.factorio.com/updates/core-win64-0.13.2-0.13.3-update.zip?key=QZEYzmPP78tbIumKKHqYxg&expires=1467399666 to C:/Spiele\Factorio\Factorio_0.13.0\temp\core-win64-0.13.2-0.13.3-update.zip
 108.212 Info Updater.cpp:245:  => 200
 110.131 Goodbye
   0.001 2016-07-01 21:02:09; Factorio 0.13.2 (Build 22949, win64, alpha)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Not rotating logs.
   0.001 Info Updater-win32.cpp:129: Starting updater
   0.001 Info Updater.cpp:390: Applying update C:/Spiele\Factorio\Factorio_0.13.0\temp\core-win64-0.13.2-0.13.3-update.zip
   4.699 Info Updater-win32.cpp:140: Starting updated game
   4.996 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-gmfusi\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-gmfusi\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-gmfusi\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-gmfusi\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-gmfusi\src\util\crashhandler.cpp (186): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FE92380)
000000013FE92380 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F58BBD)
0000000076F58BBD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F4875F)
0000000076F4875F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F7D348)
0000000076F7D348 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1145): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
c:\cygwin64\tmp\factorio-gmfusi\src\globalcontext.cpp (565): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-gmfusi\src\globalcontext.cpp (603): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-gmfusi\src\updater-win32.cpp (157): Updater::autoUpdateStage2
c:\cygwin64\tmp\factorio-gmfusi\src\main.cpp (697): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E259ED)
0000000076E259ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F5B371)
0000000076F5B371 (ntdll): (filename not available): RtlUserThreadStart
   7.680 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
   0.001 2016-07-01 21:02:20; Factorio 0.13.3 (build 22991, win64, alpha)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Not rotating logs.
   0.001 Program arguments: "C:\Spiele\Factorio\Factorio_0.13.0\bin\x64\Factorio.exe" "--autoupdate-finished" "--wait-to-close" "18356" 
   0.001 Read data path: C:/Spiele/Factorio/Factorio_0.13.0/data
   0.001 Write data path: C:/Spiele/Factorio/Factorio_0.13.0
   0.001 Binaries path: C:/Spiele/Factorio/Factorio_0.13.0/bin
   0.030 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 95%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.031 Available display adapters: 1
   0.031  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti   {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.031 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.094 Initialised Direct3D:[0] NVIDIA GeForce GTX 560 Ti  ; driver: nvd3dumx.dll 9.18.13.4052
   0.097     Video memory size (dedicated video/dedicated system/shared system/available): 977/0/3071/4041 MB
   0.128 Desktop composition is active.
   0.190 Loading mod core 0.0.0 (data.lua)
   0.194 Loading mod base 0.13.3 (data.lua)
   0.282 Checksum for core: 714099156
   0.282 Checksum for mod base: 3065127710
   9.350 Initial atlas bitmap size is 16384
   9.352 Created atlas bitmap 16384x4014
   9.639 Created atlas bitmap 4096x912
  14.861 Sprites loaded
  14.861 Convert atlas 4096x912 to: trilinear-filtering 
  15.046 Loading sounds...
  16.515 Custom inputs active: 0
  16.552 Factorio initialised

Re: Crash instead of restart when updating [again]

Posted: Fri Jul 01, 2016 8:48 pm
by aRatNamedSammy
again too
factorio-previous.log
(290.33 KiB) Downloaded 98 times
factorio-current.log
(6.47 KiB) Downloaded 103 times

Re: Crash instead of restart when updating [again]

Posted: Fri Jul 01, 2016 9:28 pm
by jockeril
also got this, updating 0.13.1 -> 0.13.3 (is that the reason ?),

Here's another crash log

Re: Error when upgrading 0.13.1 to 0.13.2

Posted: Fri Jul 01, 2016 10:14 pm
by MasterBuilder
Loewchen wrote:Same thing again for 13.2 > 13.3
Makes sense. For that upgrade, .2 is performing the upgrade.

Since this was fixed for 0.13.3 we won't see any diference till we upgrade to .4. (And the version performing the upgrade, .3, doesn't crash.)

[0.13.4] Crash when updating from 0.13.3

Posted: Sun Jul 03, 2016 4:10 pm
by DaveMcW
Same problem as viewtopic.php?f=11&t=27791
Log

Re: Crash instead of restart when updating [again]²

Posted: Sun Jul 03, 2016 9:13 pm
by MasterBuilder
Same error upgrading from .3 to .4
Log

Re: Crash instead of restart when updating [again]²

Posted: Sun Jul 03, 2016 11:12 pm
by bobingabout
I just updated from 0.13.3 to 0.13.4 with the error again
log

Re: Crash instead of restart when updating [again]²

Posted: Mon Jul 04, 2016 12:47 am
by BillH
I also got the error updating from .3 to .4. I have no mods.

Code: Select all

0.005 2016-07-03 17:39:45; Factorio 0.13.3 (build 22991, win64, alpha)
   0.005 Operating system: Windows 10 
   0.005 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: C:/Program Files/Factorio/data
   0.005 Write data path: C:/Users/William/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files/Factorio/bin
   0.035 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.036 Available display adapters: 1
   0.036  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics {0x05, [0,0], 1920x1080, 32bit, 59Hz}
   0.036 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.127 Initialised Direct3D:[0] Intel(R) HD Graphics; driver: igdumd64.dll 8.15.10.2900
   0.139     Video memory size (dedicated video/dedicated system/shared system/available): 64/0/1632/1688 MB
   0.246 Desktop composition is active.
   0.364 Loading mod core 0.0.0 (data.lua)
   0.374 Loading mod base 0.13.3 (data.lua)
   0.594 Checksum for core: 714099156
   0.594 Checksum for mod base: 3065127710
   1.367 Initial atlas bitmap size is 8192
   1.384 Created atlas bitmap 8192x8186
   1.395 Created atlas bitmap 8192x8191
   1.396 Created atlas bitmap 8192x2228
   1.396 Created atlas bitmap 4096x968
  13.555 Sprites loaded
  13.556 Convert atlas 4096x968 to: trilinear-filtering 
  17.548 Loading sounds...
  19.923 Custom inputs active: 0
  19.923 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-available-versions?username=whhammondii%40gmail.com&token=<private>&apiVersion=2
  20.899 1 packages available to download (experimental updates enabled).
  20.975 Factorio initialised
  23.056 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-download-link?username=whhammondii%40gmail.com&token=<private>&package=core-win64&from=0.13.3&to=0.13.4&isTarget=true&apiVersion=2
  23.724 Info Updater.cpp:234: Downloading http://eu1.factorio.com/updates/core-win64-0.13.3-0.13.4-update.zip?key=CqSL-ymrdtbhKi8QH8oHEQ&expires=1467592807 to C:/Users\William\AppData\Roaming\Factorio\temp\core-win64-0.13.3-0.13.4-update.zip
  95.905 Info Updater.cpp:245:  => 200
 102.831 Goodbye
   0.002 2016-07-03 17:41:28; Factorio 0.13.3 (build 22991, win64, alpha)
   0.002 Operating system: Windows 10 
   0.002 Not rotating logs.
   0.002 Info Updater-win32.cpp:129: Starting updater
   0.002 Info Updater.cpp:390: Applying update C:/Users\William\AppData\Roaming\Factorio\temp\core-win64-0.13.3-0.13.4-update.zip
   4.384 Info Updater-win32.cpp:140: Starting updated game
   4.601 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cowk3t\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cowk3t\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\crashhandler.cpp (186): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66A373FE0)
00007FF66A373FE0 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD84309AFD)
00007FFD84309AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD84294FE9)
00007FFD84294FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD84308C0A)
00007FFD84308C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-cowk3t\src\http\curlmanager.cpp (16): CurlManager::~CurlManager
c:\cygwin64\tmp\factorio-cowk3t\src\globalcontext.cpp (575): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-cowk3t\src\globalcontext.cpp (606): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-cowk3t\src\updater-win32.cpp (157): Updater::autoUpdateStage2
c:\cygwin64\tmp\factorio-cowk3t\src\main.cpp (697): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD81E38102)
00007FFD81E38102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD842BC5B4)
00007FFD842BC5B4 (ntdll): (filename not available): RtlUserThreadStart
   5.711 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
   0.001 2016-07-03 17:41:45; Factorio 0.13.4 (build 23025, win64, alpha)
   0.001 Operating system: Windows 10 
   0.001 Not rotating logs.
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" "--autoupdate-finished" "--wait-to-close" "41496" 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/William/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.023 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.024 Available display adapters: 1
   0.024  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics {0x05, [0,0], 1920x1080, 32bit, 59Hz}
   0.024 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.084 Initialised Direct3D:[0] Intel(R) HD Graphics; driver: igdumd64.dll 8.15.10.2900
   0.091     Video memory size (dedicated video/dedicated system/shared system/available): 64/0/1632/1688 MB
   0.191 Desktop composition is active.
   0.320 Loading mod core 0.0.0 (data.lua)
   0.327 Loading mod base 0.13.4 (data.lua)
   0.500 Checksum for core: 714099156
   0.500 Checksum for mod base: 3065127710
  19.890 Initial atlas bitmap size is 8192
  19.906 Created atlas bitmap 8192x8186
  19.917 Created atlas bitmap 8192x8191
  19.918 Created atlas bitmap 8192x2228
  19.918 Created atlas bitmap 4096x968
  29.276 Sprites loaded
  29.276 Convert atlas 4096x968 to: trilinear-filtering 
  33.220 Loading sounds...
  35.357 Custom inputs active: 0
  35.357 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-available-versions?username=whhammondii%40gmail.com&token=<private>&apiVersion=2
  36.673 0 packages available to download (experimental updates enabled).
  36.731 Factorio initialised
  44.218 Goodbye

Re: Crash instead of restart when updating [again]²

Posted: Mon Jul 04, 2016 8:56 am
by HanziQ
Now it should be finally fixed.