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[0.13.2] Multiplayer desyncs
Posted: Wed Jun 29, 2016 9:10 pm
by Kayomani
New game started in 0.13, only seen sync issues since upgrading to 0.13.1 although the base got a bit larger. No mods at any point.
Re: [0.13.1] Multiplayer desyncs
Posted: Wed Jun 29, 2016 9:22 pm
by Loewchen
Any mods?
Check your signals:
viewtopic.php?f=7&t=27605
Re: [0.13.1] Multiplayer desyncs
Posted: Wed Jun 29, 2016 9:53 pm
by Kayomani
No mods. Can't speak for the others but I don't have any deactivated either.
Only found one signal that can connect to two tracks and it hasn't been rotated, no one was near by so it can't be the same issue. Not sure what might be causing it, we were fighting aliens with tanks mostly at the times it happened.
Re: [0.13.1] Multiplayer desyncs
Posted: Thu Jun 30, 2016 11:37 pm
by Kayomani
Still present in 0.13.2
Re: [0.13.1] Multiplayer desyncs
Posted: Fri Jul 01, 2016 8:12 am
by Rseding91
Kayomani wrote:Still present in 0.13.2
I can't reproduce it. I load up 2 local games and connect them to each other and it runs just fine.
Is there anything you're doing that triggers it? Do I need to wait for some amount of time?
Re: [0.13.1] Multiplayer desyncs
Posted: Fri Jul 01, 2016 8:44 am
by Krizs
Rseding91 wrote:Kayomani wrote:Still present in 0.13.2
I can't reproduce it. I load up 2 local games and connect them to each other and it runs just fine.
Is there anything you're doing that triggers it? Do I need to wait for some amount of time?
Since we are also dealing with a desync problem, but with saves that were started at a 12.xx version and the last save we are trying to load is on the latest stable 12.35 build, I tried loading up your deynced save locally as well and connected two instances, no instant desync either. Which would put this into another bag than our instant desync unfortunately.
Re: [0.13.2] Multiplayer desyncs
Posted: Fri Jul 01, 2016 9:50 am
by Rseding91
Please upload the original 0.12 save file so I can test with that.
Re: [0.13.2] Multiplayer desyncs
Posted: Fri Jul 01, 2016 10:41 am
by Rseding91
I fixed a desync issue related to building entities which appears to have fixed the desyncs with your saves.
If you can reproduce the desyncs in 0.13.3 please make a new bug report with the save file and the desync reports + the steps you took to reproduce the desync from fresh server startup to desync happening.