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[Oxyd] [0.13.0] Crafting queue exploit

Posted: Wed Jun 29, 2016 4:01 am
by Degraine
I've attached screencaps because the sequence is a bit hard to explain.

Stage one: About to craft some electric furnaces.
Bug Report 1.png
Bug Report 1.png (111.74 KiB) Viewed 3547 times
Stage two: Start crafting the first one, including advanced circuits first.
Bug Report 2.png
Bug Report 2.png (118.88 KiB) Viewed 3547 times
Stage three: Queue up four lots of x5 advanced circuits, then the remaining four furnaces.
Bug Report 3.png
Bug Report 3.png (122.8 KiB) Viewed 3547 times
Stage four: Cancel all the advanced circuits after the first furnace, which cancels the furnaces as well.
Bug Report 4.png
Bug Report 4.png (118.48 KiB) Viewed 3547 times
Stage five: Queue up furnaces again, skipping the crafting of advanced circuits. Profit.
Bug Report 5.png
Bug Report 5.png (116.47 KiB) Viewed 3547 times
EDIT: Note also the 20 copper wire in my inventory after cancelling the advanced circuits. I did NOT right-click on the stack in front of the first furnace, they just vanished on their own.

Re: [0.13.0] Crafting queue exploit

Posted: Wed Jun 29, 2016 4:32 am
by British_Petroleum
:lol: awesome

Re: [0.13.0] Crafting queue exploit

Posted: Wed Jun 29, 2016 6:31 am
by Fug1t1v3
Speed module count from 3 to 108 and blueprint books from 1 to 286M - nice

Re: [Oxyd] [0.13.0] Crafting queue exploit

Posted: Tue Jul 19, 2016 1:48 pm
by Oxyd
Fixed in 0.13.10.