[0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- DaveMcW
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
You don't need to put the power switch in range of any pole. Wires reach up to 7 tiles.
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
True, but that's manual wiring. Which can't be blueprinted.DaveMcW wrote:You don't need to put the power switch in range of any pole. Wires reach up to 7 tiles.
I would prefer if no manual wiring at all was needed for power switch to work. Either by allowing it to work based on placement only without wires, or by making the wiring happen automatically.
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Did this move anywhere or still no custom cables in blueprints ?
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
The power switch is a compleetly useless entity if it cant be used with blueprints. Blueprinting is one of the core features of factorio. Thats really sad.
Any advanced energy saving setup with multiple power networks is impossible, since blueprinting just connects random poles.
Any advanced energy saving setup with multiple power networks is impossible, since blueprinting just connects random poles.
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Supposedly this is fixed in 0.15.24?
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Still no manually placed cables in blueprint. But the power switch cables are restored correctly. Not sure if it should be here but...
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
That's working correctly. Only the connections to/from the power switch are saved in blueprints.wvlad wrote:Still no manually placed cables in blueprint. But the power switch cables are restored correctly. Not sure if it should be here but...
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
There's a mod for that...
I created a mod to (partially) solve this problem.
Tiny Poles that have very low reach so that they don't automatically connect. It allows power switches to be blueprintable with some care.
viewtopic.php?f=93&t=53962
I created a mod to (partially) solve this problem.
Tiny Poles that have very low reach so that they don't automatically connect. It allows power switches to be blueprintable with some care.
viewtopic.php?f=93&t=53962
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Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Hah, I made the same - a "connector" pole with zero wire length so that it only connects nearby entities (solar panel with acc with turret) but not other poles.
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