[0.13][Oxyd] Headless server crash on startup
Posted: Mon Jun 27, 2016 8:23 pm
I'm attempting to run the headless server, and this is the crash I get:
I'm running this in a docker container, if you want, I can provide the dockerfile.
Code: Select all
0.000 2016-06-27 20:17:33; Factorio 0.13.0 (Build 22782, linux64, headless)
0.000 Operating system: Linux
0.000 Not rotating logs.
0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--create" "/opt/factorio/saves/save.zip"
0.000 Read data path: /opt/factorio/data
0.000 Write data path: /opt/factorio
0.000 Binaries path: /opt/factorio/bin
0.013 Running in headless mode
0.020 Loading mod core 0.0.0 (data.lua)
0.027 Loading mod base 0.13.0 (data.lua)
0.154 Checksum for core: 1399339455
0.154 Checksum for mod base: 2039900801
0.541 Custom inputs active: 0
0.541 Factorio initialised
0.541 Info Main.cpp:557: Creating new map /opt/factorio/saves/save.zip
4.480 Info Scenario.cpp:129: Map version 0.13.0-93
4.555 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 900459546
Done.
0.000 2016-06-27 20:17:38; Factorio 0.13.0 (Build 22782, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--latency-ms" "100" "--autosave-interval" "2" "--autosave-slots" "100" "--start-server" "/opt/factorio/saves/save.zip"
0.000 Read data path: /opt/factorio/data
0.000 Write data path: /opt/factorio
0.000 Binaries path: /opt/factorio/bin
0.009 Running in headless mode
0.011 Loading mod core 0.0.0 (data.lua)
0.014 Loading mod base 0.13.0 (data.lua)
0.099 Checksum for core: 1399339455
0.100 Checksum for mod base: 2039900801
0.443 Custom inputs active: 0
0.444 Factorio initialised
0.444 Info Router.cpp:563: Router peerID(65535) shutting down.
0.444 Info Router.cpp:594: Router state -> Disconnected
0.460 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.460 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.461 Loading map /opt/factorio/saves/save.zip
0.481 Info Scenario.cpp:129: Map version 0.13.0-93
0.549 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 900459546
0.565 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
0.565 Info Router.cpp:594: Router state -> Connected
0.565 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
0.565 Hosting game at port 34197, peerID 0, session magic 2755
0.565 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
0.565 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
sh: 1: addr2line: not found
0.569 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
Factorio crashed. Generating symbolized stacktrace, please wait ...
sh: 1: addr2line: not found
0.570 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
#0 0x8fc84c
#1 0x8fc9df
#2 0xf33bdf
#3 0x7f2c381b80a4
#4 0x7f2c377ce87d
0.570 Error InterruptibleStdioStream.cpp:51: read failed
sh: 1: addr2line: not found
0.571 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
Factorio crashed. Generating symbolized stacktrace, please wait ...
sh: 1: addr2line: not found
0.573 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
#0 0x805a7b
#1 0x805cf4
#2 0x7f2c3771b0e0
#3 0x7f2c3771b067
#4 0x7f2c3771c448
#5 0x8fc89c
#6 0x8fc9df
#7 0xf33bdf
#8 0x7f2c381b80a4
#9 0x7f2c377ce87d
0.573 Error CrashHandler.cpp:85: Map tick at moment of crash: 0
0.573 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.