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[0.9.1] Barrel to Oil Conversion

Posted: Fri Feb 21, 2014 8:46 pm
by Marqee
The barrel to oil conversion is not working.
the chemichal plant is not giving any output neither the fluid neither the empty barrel.

Re: [0.9.1] Barrel to Oil Conversion

Posted: Sat Feb 22, 2014 12:07 am
by skeleton5000
i have the same problem

Re: [0.9.1] Barrel to Oil Conversion

Posted: Sat Feb 22, 2014 12:49 am
by quinantine
this broke my factory.

Re: [0.9.1] Barrel to Oil Conversion

Posted: Sat Feb 22, 2014 6:31 am
by crazybmanp
Is not working for me either. also has broken my entire factory.

Re: [0.9.1] Barrel to Oil Conversion

Posted: Sat Feb 22, 2014 7:16 am
by slpwnd
This is a consequence of increasing the barrel size and not properly testing :/ The reason why it is broken is that the internal storage of the chemical plant is not able to hold the amount produced by unloading the barrel with crude oil (now 25l before 10l). This will be fixed, but there is also a simple workaround for now:

Open the file data/base/prototypes/entities.lua and insert a following line after lines 3584 and 3592.

Code: Select all

base_area = 3,
This increases the output fluid sections (aka fluid_box) of the chemical plant and then they can hold the crude-oil from the barrel just fine.

Re: [0.9.1] Barrel to Oil Conversion

Posted: Sat Feb 22, 2014 10:24 am
by SnAkeBiTe
slpwnd wrote:Open the file data/base/prototypes/entities.lua and insert a following line after lines 3584 and 3592.
You mean the file data/base/entity/entities.lua , right?
Also the line 3592 is referred to before or after we insert the first? ( I guess it doesn't matter as long as its inside the correct brackets but just to be sure...)

Re: [0.9.1] Barrel to Oil Conversion

Posted: Sat Feb 22, 2014 1:49 pm
by Marqee
Here the image of the file i modified, taested and now full barrels are working.


Image


LINK to modified file copy it in \Factorio\data\base\prototypes\entity


https://dl.dropboxusercontent.com/u/557 ... tities.lua

Re: [0.9.1] Barrel to Oil Conversion

Posted: Mon Feb 24, 2014 12:48 pm
by slpwnd
This will be fixed in 0.9.2.