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[0.12.30] [Pending] Crash on autosave

Posted: Sun Apr 24, 2016 11:41 am
by FlyHigh
Getting the obvious out of the way, I'm running a couple of mods and I'm pretty sure one of them is corrupting the auto-save.
In essence the game crashes, creates a bug report and the auto-save it created is corrupted.

I'd like to know if someone can help me find the reason in the bug report so I can either report the issue to the mod developer or to the Factorio team?
Thank you!

Re: Crash on autosave

Posted: Mon Apr 25, 2016 12:38 pm
by Klonan
Thanks for the report,

Can you provide your savegame file and the mods you use?
You can just attach them to a post

Re: [0.12.30] [Pending] Crash on autosave

Posted: Mon Apr 25, 2016 1:23 pm
by FlyHigh
The mods file is a too big to attach (207 MB compressed) so I uploaded both the save and the mod to wetransfer.
Let me know if you need anything else.

https://we.tl/UYemdVjPGo

Re: [0.12.30] [Pending] Crash on autosave

Posted: Mon Apr 25, 2016 1:48 pm
by Klonan
Well i loaded the game with all your mods, and left it running for a long while now and there hasnt been a crash or anything,

Could you provide one of your corrupted autosaves?

Re: [0.12.30] [Pending] Crash on autosave

Posted: Mon Apr 25, 2016 2:12 pm
by FlyHigh
Interesting.. Here's the autosave. I don't really have any other system I can try and open it in...

Re: [0.12.30] [Pending] Crash on autosave

Posted: Mon Apr 25, 2016 2:18 pm
by Klonan
Thanks,

Can confirm trying to load this save with the mods crashes the game with this log:
Log
While i can't reproduce it myself,

I will move it to confirmed for now

Re: [0.12.30] [Pending] Crash on autosave

Posted: Mon Apr 25, 2016 3:43 pm
by posila
This could be same issue as viewtopic.php?f=30&t=23965

Re: [0.12.30] [Pending] Crash on autosave

Posted: Tue Apr 26, 2016 12:44 pm
by kovarex
Yes, there is a good chance that the bug is related, so I'm moving it to solved for the next release.

Re: [0.12.30] [Pending] Crash on autosave

Posted: Tue Apr 26, 2016 1:03 pm
by FlyHigh
Thank you for the quick answer. I'll report if the bug persists after .31