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[0.12.30] Lua interpreter crash when using finite water mod

Posted: Mon Apr 11, 2016 12:27 am
by devilwarriors
Hi,

In the hope of one day be able to play with the finite water mod, I made a test map with 90 pump draining from diverse lake in a map with high terrain segmentation to stress test the mod.

It crash the game every time at about 5-10 second after you plug the power to all pump.

I tried reducing the pump number to around 10 and it still crash, just take longer.

There a chest near the map start area, grab a power pole from it and complete the circuit to start all the pump.

I used the liquid void mod to get rid of all the water and an inline pump so it need power as well as the test mode for the cheated infinite power solar panel. The map is locked to day only.

I included the log, mods files and the map :

http://www.mediafire.com/download/iks6y ... urrent.log
http://www.mediafire.com/download/4wgad ... st_map.zip

edit: mod link -> viewtopic.php?f=94&t=14506

Thanks!

Re: [0.12.30] Lua interpreter crash when using finite water mod

Posted: Mon Apr 11, 2016 2:16 am
by Rseding91
The finite water mod uses coroutines which we haven't done any testing with and as such don't officially support at this time.