[0.12.30][Linux x64] Does not save on graceful shutdown
Posted: Fri Apr 08, 2016 9:45 pm
gracefully trying to shut down the server (kill -s 2 ${PID}) does not trigger a save
the log does no mention of having trouble saving:
starting the server with ".zip" or not has no effect, the save still does not happen but this is confirmed working correctly in 0.12.29
the log does no mention of having trouble saving:
Code: Select all
0.000 2016-04-08 21:14:12; Factorio 0.12.30 (Build 17998, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server" "factorio-init-save" "--autosave-interval" "10" "--autosave-slots" "360" "--latency-ms" "250" "--disallow-commands" "--peer-to-peer"
0.000 Read data path: /opt/factorio/data
0.000 Write data path: /opt/factorio
0.000 Binaries path: /opt/factorio/bin
0.009 Running in headless mode
0.013 Loading mod core 0.0.0 (data.lua)
0.015 Loading mod base 0.12.30 (data.lua)
0.068 Checksum for core: 3711505753
0.068 Checksum for mod base: 2829195351
0.284 Factorio initialised
0.285 Info Router.cpp:509: Router peerID(65535) shutting down.
0.285 Info Router.cpp:536: Router state -> Disconnected
0.285 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.285 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.285 Loading map /opt/factorio/saves/factorio-init-save.zip
0.299 Info Scenario.cpp:124: Map version 0.12.30-0
1.457 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 393467729
1.486 Info MultiplayerManager.cpp:282: 0x7f6f56e55f20, (nil)
1.486 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
1.487 Info Router.cpp:536: Router state -> Connected
1.487 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
1.487 Hosting game at port 34197, peerID 0, session magic 4072
1.487 Info MultiplayerManager.cpp:304: 0x7f6f56e55f20, 0x7f6f56e55f20
1.487 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(14292001) changing state from(CreatingGame) to(InGame)
1.487 Info NetworkInputHandler.cpp:45: mapTick(14292001) networkTick(0) initialized NetworkInputHandler local peer(0).
1.754 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
1.754 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(14292001) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1.754 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(14292001) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
9.970 Connection request from 88.206.179.110:34197
9.970 Info Router.cpp:609: NetworkTick(508) replying to connectionRequest for address(88.206.179.110:34197).
10.220 Info Router.cpp:761: networkTick(523) adding peer(1) address(88.206.179.110:34197) sending connectionAccept(true)
10.220 Info Router.cpp:632: networkTick(523) sending connectionAccept to address(88.206.179.110:34197) connectionRequestID(34806) newPeerID(1)
10.220 Info Synchronizer.cpp:500: networkTick(523) adding peer(1) success(true).
10.520 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
10.520 Info MultiplayerManager.cpp:1060: networkTick(538) mapTick(14292019) received stateChanged peerID(0) oldState(InGame) newState(InGame)
10.520 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(Bisa).
yadda yadda.....
475.299 Info MultiplayerManager.cpp:913: networkTick(28398) mapTick(14295511) changing state from(InGameAligned) to(InGameWaitingForOthers)
475.549 Info MultiplayerManager.cpp:1060: networkTick(28413) mapTick(14295511) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
475.549 Info MultiplayerManager.cpp:1060: networkTick(28413) mapTick(14295511) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
475.549 Info MultiplayerManager.cpp:1259: networkTick(28413) mapTick(14295511) stopping mapAlign
475.549 Info MultiplayerManager.cpp:1785: performing map align task (RemovePlayerAlignTask)
475.549 Info MultiplayerManager.cpp:913: networkTick(28413) mapTick(14295511) changing state from(InGameWaitingForOthers) to(Disconnecting)
475.549 Info MultiplayerManager.cpp:1607: networkTick(28413) mapTick(14295511) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
476.315 Info MultiplayerManager.cpp:913: networkTick(28428) mapTick(14295511) changing state from(Disconnecting) to(QuitScheduled)
476.315 Info MultiplayerManager.cpp:161: NetworkTick(28428) quitting multiplayer connection.
476.315 Info MultiplayerManager.cpp:913: networkTick(28428) mapTick(14295511) changing state from(QuitScheduled) to(Disconnected)
476.315 Warning NetworkInputHandler.cpp:749: mapTick(14295511) networkTick(28428) disconnecting from player but already disconnected.
476.518 Info Router.cpp:509: Router peerID(0) shutting down.
476.518 Info PosixUDPSocket.cpp:127: Socket closed
476.518 Info Router.cpp:536: Router state -> Disconnected
476.525 Goodbye