[0.12.29]Crash to desktop, cause unknown (to me)
Posted: Tue Apr 05, 2016 7:55 pm
by excubated
Hi!
Enjoying my automation heaven, then out of nowhere a crash to desktop
Also, first post
Enjoying my automation heaven, then out of nowhere a crash to desktop
Running a Windows headless server on the same PC as I am playing on, server did not crash.7754.667 Error Util.cpp:78: Unexpected error occurred.
PC specs
AMD FX6300, slight OC
16GB RAM
GTX 980
Display connected via HDMI
Updated drivers for all devices
16GB RAM
GTX 980
Display connected via HDMI
Updated drivers for all devices
Crash log - username and public IP removed
Dropbox of last autosave before crash: https://www.dropbox.com/s/v5tk5609yb93n ... 1.zip?dl=00.001 2016-04-05 19:19:04; Factorio 0.12.29 (Build 17931, win64, steam)
0.002 Operating system: Windows 10
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/[USERNAME]/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.028 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
0.032 Available display adapters: 1
0.032 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.033 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.637 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6143
0.688 Desktop composition is active.
0.787 Loading mod core 0.0.0 (data.lua)
0.792 Loading mod base 0.12.29 (data.lua)
0.907 Loading mod Larger Inventory 1.0.0 (data.lua)
1.547 Initial atlas bitmap size is 16384
1.550 Created atlas bitmap 16384x7754
12.122 Sprites loaded
12.414 Loading sounds...
14.573 Factorio initialised
14.573 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
91.897 Info Router.cpp:507: Router peerID(65535) shutting down.
91.897 Info Router.cpp:534: Router state -> Disconnected
91.897 Joining game [MY SERVER IP]:34197 at port 34198
91.897 Info WindowsUDPSocket.cpp:73: Opening socket at port (34198)
91.897 Info Router.cpp:534: Router state -> Connecting
91.898 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
91.931 Info Router.cpp:534: Router state -> WaitingForAccept
92.030 Info Router.cpp:256: Received message type(HeartbeatGroup) (0 - type(Heartbeat) heartbeat(networkTick(7457) closedTick(true) synchronizerActions((PeerConnect) ) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7458) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7459) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7460) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7461) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7462) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7463) closedTick(true) synchronizerActions((PeerInfo) (PeerStateChanged) ) ) requestsForHeartbeats((requestPeerID(1) requestNetworkTick(7457) ) (requestPeerID(1) requestNetworkTick(7458) ) (requestPeerID(1) requestNetworkTick(7459) ) (requestPeerID(1) requestNetworkTick(7460) ) ) ) from [MY SERVER IP]:34197 with invalid session magic (expected 0x011, was 0xa2b).
92.031 Info Synchronizer.cpp:54: NetworkTick(7463) initialized Synchronizer local peer(1) latency(6).
92.032 Info Synchronizer.cpp:500: networkTick(7463) adding peer(0) success(true).
92.032 Info Router.cpp:534: Router state -> Connected
92.032 Info Router.cpp:719: ConnectionAccepted ownPeerID(1) nextPeerID(2)
92.032 Info MultiplayerManager.cpp:912: networkTick(7463) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
92.065 Info Router.cpp:731: Received onPeerConnected for already connected peer(1)
92.215 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(<server>).
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
92.215 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(excubated).
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
92.215 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(excubated).
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
92.332 Info MultiplayerManager.cpp:912: networkTick(7476) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
92.431 Info MultiplayerManager.cpp:1059: networkTick(7482) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
92.531 Info MultiplayerManager.cpp:1059: networkTick(7488) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
92.731 Info MultiplayerManager.cpp:1059: networkTick(7501) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
92.731 Info MultiplayerManager.cpp:1059: networkTick(7501) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
93.781 Info MultiplayerManager.cpp:1059: networkTick(7563) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
93.781 Downloading file C:/Users\[USERNAME]\AppData\Roaming\Factorio\temp\mp-download.zip (10513405 B, 20902 blocks)
93.785 Info MultiplayerManager.cpp:912: networkTick(7563) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
93.785 Info NetworkInputHandler.cpp:45: mapTick(4982411) networkTick(7563) initialized NetworkInputHandler local peer(1).
93.785 Info NetworkInputHandler.cpp:503: expectedMapTick(4982411) adding peer(0).
93.785 Info Synchronizer.cpp:413: NetworkTick(7563) mapTick(4982411) applying 10 pending tickClosures
93.786 Info NetworkInputHandler.cpp:582: assigning playerIndex(65535) to peer(0)
93.786 Info NetworkInputHandler.cpp:582: assigning playerIndex(65535) to peer(1)
93.786 Info MultiplayerManager.cpp:1611: networkTick(7563) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
93.881 Info MultiplayerManager.cpp:1059: networkTick(7569) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
102.401 Finished download (8 s, 11 MB, 1.2 MB/s)
102.460 Info MultiplayerManager.cpp:1134: networkTick(8082) mapTick(-1) map download finished creating scenario
102.460 Info MultiplayerManager.cpp:912: networkTick(8082) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
102.461 Loading map C:/Users\[USERNAME]\AppData\Roaming\Factorio\temp\mp-download.zip
102.531 Info MultiplayerManager.cpp:1059: networkTick(8088) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
102.581 Info Scenario.cpp:124: Map version 0.12.29-0
102.618 Info MultiplayerManager.cpp:1059: networkTick(8094) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
103.248 Info MultiplayerManager.cpp:912: networkTick(8132) mapTick(4982411) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
103.349 Info MultiplayerManager.cpp:1059: networkTick(8138) mapTick(4982411) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
103.349 Info MultiplayerManager.cpp:1257: networkTick(8138) mapTick(4982411) stopping mapAlign
103.349 Info MultiplayerManager.cpp:1763: performing map align task (SendPlayerJoinGameAlignTask)
103.349 Info MultiplayerManager.cpp:912: networkTick(8138) mapTick(4982411) changing state from(InGameWaitingForOthers) to(InGame)
103.349 Info MultiplayerManager.cpp:1585: networkTick(8138) mapTick(4982411) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
103.449 Info MultiplayerManager.cpp:1059: networkTick(8144) mapTick(4982417) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
103.449 Info MultiplayerManager.cpp:1059: networkTick(8144) mapTick(4982417) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
103.487 Info NetworkInputHandler.cpp:728: mapTick(4982420) networkTick(8147) connecting to player(excubated).
103.487 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(1)
103.487 Info GameActionHandler.cpp:1945: MapTick(4982420) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AF19AED)
00007FF96AF19AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AEA4FE9)
00007FF96AEA4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AF18BFA)
00007FF96AF18BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vbn8ul\src\chart\charttag.cpp (45): ChartTag::renderTrainStop
c:\cygwin64\tmp\factorio-vbn8ul\src\graphics\chartrenderer.cpp (205): ChartRenderer::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\gui\minimapgui.cpp (47): MinimapGui::paintComponent
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1292): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1304): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\gui.cpp (1025): agui::Gui::render
c:\cygwin64\tmp\factorio-vbn8ul\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (222): MainLoop::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (473): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (576): MainLoop::run
c:\cygwin64\tmp\factorio-vbn8ul\src\main.cpp (493): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF968108102)
00007FF968108102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AECC5B4)
00007FF96AECC5B4 (ntdll): (filename not available): RtlUserThreadStart
7754.667 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
0.002 Operating system: Windows 10
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/[USERNAME]/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.028 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
0.032 Available display adapters: 1
0.032 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.033 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.637 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6143
0.688 Desktop composition is active.
0.787 Loading mod core 0.0.0 (data.lua)
0.792 Loading mod base 0.12.29 (data.lua)
0.907 Loading mod Larger Inventory 1.0.0 (data.lua)
1.547 Initial atlas bitmap size is 16384
1.550 Created atlas bitmap 16384x7754
12.122 Sprites loaded
12.414 Loading sounds...
14.573 Factorio initialised
14.573 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
91.897 Info Router.cpp:507: Router peerID(65535) shutting down.
91.897 Info Router.cpp:534: Router state -> Disconnected
91.897 Joining game [MY SERVER IP]:34197 at port 34198
91.897 Info WindowsUDPSocket.cpp:73: Opening socket at port (34198)
91.897 Info Router.cpp:534: Router state -> Connecting
91.898 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
91.931 Info Router.cpp:534: Router state -> WaitingForAccept
92.030 Info Router.cpp:256: Received message type(HeartbeatGroup) (0 - type(Heartbeat) heartbeat(networkTick(7457) closedTick(true) synchronizerActions((PeerConnect) ) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7458) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7459) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7460) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7461) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7462) closedTick(true) ) requestsForHeartbeats() ) (0 - type(Heartbeat) heartbeat(networkTick(7463) closedTick(true) synchronizerActions((PeerInfo) (PeerStateChanged) ) ) requestsForHeartbeats((requestPeerID(1) requestNetworkTick(7457) ) (requestPeerID(1) requestNetworkTick(7458) ) (requestPeerID(1) requestNetworkTick(7459) ) (requestPeerID(1) requestNetworkTick(7460) ) ) ) from [MY SERVER IP]:34197 with invalid session magic (expected 0x011, was 0xa2b).
92.031 Info Synchronizer.cpp:54: NetworkTick(7463) initialized Synchronizer local peer(1) latency(6).
92.032 Info Synchronizer.cpp:500: networkTick(7463) adding peer(0) success(true).
92.032 Info Router.cpp:534: Router state -> Connected
92.032 Info Router.cpp:719: ConnectionAccepted ownPeerID(1) nextPeerID(2)
92.032 Info MultiplayerManager.cpp:912: networkTick(7463) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
92.065 Info Router.cpp:731: Received onPeerConnected for already connected peer(1)
92.215 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(<server>).
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
92.215 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(excubated).
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
92.215 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(excubated).
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
92.215 Info MultiplayerManager.cpp:1059: networkTick(7469) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
92.332 Info MultiplayerManager.cpp:912: networkTick(7476) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
92.431 Info MultiplayerManager.cpp:1059: networkTick(7482) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
92.531 Info MultiplayerManager.cpp:1059: networkTick(7488) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
92.731 Info MultiplayerManager.cpp:1059: networkTick(7501) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
92.731 Info MultiplayerManager.cpp:1059: networkTick(7501) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
93.781 Info MultiplayerManager.cpp:1059: networkTick(7563) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
93.781 Downloading file C:/Users\[USERNAME]\AppData\Roaming\Factorio\temp\mp-download.zip (10513405 B, 20902 blocks)
93.785 Info MultiplayerManager.cpp:912: networkTick(7563) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
93.785 Info NetworkInputHandler.cpp:45: mapTick(4982411) networkTick(7563) initialized NetworkInputHandler local peer(1).
93.785 Info NetworkInputHandler.cpp:503: expectedMapTick(4982411) adding peer(0).
93.785 Info Synchronizer.cpp:413: NetworkTick(7563) mapTick(4982411) applying 10 pending tickClosures
93.786 Info NetworkInputHandler.cpp:582: assigning playerIndex(65535) to peer(0)
93.786 Info NetworkInputHandler.cpp:582: assigning playerIndex(65535) to peer(1)
93.786 Info MultiplayerManager.cpp:1611: networkTick(7563) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
93.881 Info MultiplayerManager.cpp:1059: networkTick(7569) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
102.401 Finished download (8 s, 11 MB, 1.2 MB/s)
102.460 Info MultiplayerManager.cpp:1134: networkTick(8082) mapTick(-1) map download finished creating scenario
102.460 Info MultiplayerManager.cpp:912: networkTick(8082) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
102.461 Loading map C:/Users\[USERNAME]\AppData\Roaming\Factorio\temp\mp-download.zip
102.531 Info MultiplayerManager.cpp:1059: networkTick(8088) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
102.581 Info Scenario.cpp:124: Map version 0.12.29-0
102.618 Info MultiplayerManager.cpp:1059: networkTick(8094) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
103.248 Info MultiplayerManager.cpp:912: networkTick(8132) mapTick(4982411) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
103.349 Info MultiplayerManager.cpp:1059: networkTick(8138) mapTick(4982411) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
103.349 Info MultiplayerManager.cpp:1257: networkTick(8138) mapTick(4982411) stopping mapAlign
103.349 Info MultiplayerManager.cpp:1763: performing map align task (SendPlayerJoinGameAlignTask)
103.349 Info MultiplayerManager.cpp:912: networkTick(8138) mapTick(4982411) changing state from(InGameWaitingForOthers) to(InGame)
103.349 Info MultiplayerManager.cpp:1585: networkTick(8138) mapTick(4982411) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
103.449 Info MultiplayerManager.cpp:1059: networkTick(8144) mapTick(4982417) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
103.449 Info MultiplayerManager.cpp:1059: networkTick(8144) mapTick(4982417) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
103.487 Info NetworkInputHandler.cpp:728: mapTick(4982420) networkTick(8147) connecting to player(excubated).
103.487 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(1)
103.487 Info GameActionHandler.cpp:1945: MapTick(4982420) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AF19AED)
00007FF96AF19AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AEA4FE9)
00007FF96AEA4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AF18BFA)
00007FF96AF18BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vbn8ul\src\chart\charttag.cpp (45): ChartTag::renderTrainStop
c:\cygwin64\tmp\factorio-vbn8ul\src\graphics\chartrenderer.cpp (205): ChartRenderer::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\gui\minimapgui.cpp (47): MinimapGui::paintComponent
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1292): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1304): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vbn8ul\libraries\agui\src\agui\gui.cpp (1025): agui::Gui::render
c:\cygwin64\tmp\factorio-vbn8ul\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (222): MainLoop::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (473): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (576): MainLoop::run
c:\cygwin64\tmp\factorio-vbn8ul\src\main.cpp (493): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF968108102)
00007FF968108102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96AECC5B4)
00007FF96AECC5B4 (ntdll): (filename not available): RtlUserThreadStart
7754.667 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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