[0.9] Liquid input capacity is too large
Posted: Sat Feb 15, 2014 10:23 am
Liquid input capacity for plants is currently very large. I think it should be reduced to 2x the cost requirement of the recipe. So for example, a chemical plant making Sulfur (recipe uses 3x water, 3x petroleum gas) should have input capacity of 6x water, 6x gas. Currently the capacity is 100x water (not sure about gas, but I think it is also triple digits).
Since liquids can't go in your inventory, the player loses all the unused input liquid resources when repositioning a chemical plant (unless you disconnect the pipeline and wait for the inputs to be used). I think it's a better gameplay experience when you're fairly free to edit your base layout without losing huge amounts of resources.
In fact, I would propose letting the unused inputs go back into the input pipeline when removing a plant (if there's enough room).
If the player wants a big input buffer, he's always free to build pipelines / tanks.
Solid inputs should stay where they are.
Since liquids can't go in your inventory, the player loses all the unused input liquid resources when repositioning a chemical plant (unless you disconnect the pipeline and wait for the inputs to be used). I think it's a better gameplay experience when you're fairly free to edit your base layout without losing huge amounts of resources.
In fact, I would propose letting the unused inputs go back into the input pipeline when removing a plant (if there's enough room).
If the player wants a big input buffer, he's always free to build pipelines / tanks.
Solid inputs should stay where they are.