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[0.12.29] [Ondra] - CTD /w Mod

Posted: Fri Apr 01, 2016 5:57 pm
by TheSAguy
Hi,

Game runs great!
But I'm trying a new Mod and with it, I'm getting a crash each time.
I know that fixing mod related bugs are not high on the list, but if anyone has a moment, I'd appreciate it.

I'm creating a new force and then auto placing biter spawners with the new force.
I think the game might be overloaded with all the fights??
(Sometimes there is not crash when I set the biter spawns to very low, but that's 1 in 10)


Thanks.

Re: [0.12.29] [Ondra] - CTD /w Mod

Posted: Mon Apr 04, 2016 12:50 pm
by Oxyd
Fixed in 0.12.30.

Re: [0.12.29] [Ondra] - CTD /w Mod

Posted: Mon Apr 04, 2016 3:59 pm
by TheSAguy
Oxyd wrote:Fixed in 0.12.30.
Great news Oxyd! Do you mind telling me what was fixed?

Thanks,.

Re: [0.12.29] [Ondra] - CTD /w Mod

Posted: Mon Apr 04, 2016 4:12 pm
by Oxyd
TheSAguy wrote:
Oxyd wrote:Fixed in 0.12.30.
Great news Oxyd! Do you mind telling me what was fixed?

Thanks,.
The game didn't like it when you specified force other than player, enemy or neutral in an autoplace specification. I told the game to be more accepting of other forces and it promised to behave better in the future.

Re: [0.12.29] [Ondra] - CTD /w Mod

Posted: Mon Apr 04, 2016 4:28 pm
by TheSAguy
Oxyd wrote:
TheSAguy wrote:
Oxyd wrote:Fixed in 0.12.30.
Great news Oxyd! Do you mind telling me what was fixed?

Thanks,.
The game didn't like it when you specified force other than player, enemy or neutral in an autoplace specification. I told the game to be more accepting of other forces and it promised to behave better in the future.
Glad to hear that the obedience training is coming along well!!
Thanks.