[0.12.26-0.12.27] Modded savegame unable to load

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Leshrac
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[0.12.26-0.12.27] Modded savegame unable to load

Post by Leshrac »

So I was playing around with rails yesterday and my saves went all fine. After messing around with some mod interaction in a different savegame I tried to load it again and to my dismay I was unable to load it. So I went for all 3 of my autosaves which also seem to be corrupted. Before starting to mess with the rails and signals I did some biter killing.

I made a few blueprints of rails, inserters belts and smart trainstops. The train was on the tracks when I blueprinted the trainstop itself. Also when laying the rail I filled in some water with the Landfill mod and put rails over it. After all this I went for a save as I realized I might have been able to clone fluids and barrels through mod interaction.

Image

I have included all 4 savegames affected and a .rar of my mods as I did tweak some values in the configs.

https://www.dropbox.com/s/n7t78oiplbi1g57/mods.rar?dl=0
https://www.dropbox.com/s/jtqxcwujw3hlo ... s.rar?dl=0
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factorio-current.log
(6.33 KiB) Downloaded 92 times
Choumiko
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Re: [0.12.26-0.12.27] Modded savegame unable to load

Post by Choumiko »

Try disabling Misanthrope, the error has a variable name that is used in that mod. If you can load the saves without Misanthrope, please let the author know that there's something wrong
Rseding91
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Re: [0.12.26-0.12.27] Modded savegame unable to load

Post by Rseding91 »

This is a Lua error and not specific to any particular version of Factorio. There's so much saved that it's hitting a limit of the Lua interpreter.

The mod "Misanthrope" is saving an *extreme* amount of data out to the save file (about 25 megabytes). If you remove that mod your save should load up without any issues.
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Leshrac
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Re: [0.12.26-0.12.27] Modded savegame unable to load

Post by Leshrac »

Yay! It works! Thanks for the quick reply. Gonna link this topic towards the author of the mod.
Choumiko
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Re: [0.12.26-0.12.27] Modded savegame unable to load

Post by Choumiko »

Rseding91 wrote:This is a Lua error and not specific to any particular version of Factorio. There's so much saved that it's hitting a limit of the Lua interpreter.

The mod "Misanthrope" is saving an *extreme* amount of data out to the save file (about 25 megabytes). If you remove that mod your save should load up without any issues.
Just out of curiosity: Is there a way for non-devs to find out how much a mod uses in the save?
Rseding91
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Re: [0.12.26-0.12.27] Modded savegame unable to load

Post by Rseding91 »

Choumiko wrote:
Rseding91 wrote:This is a Lua error and not specific to any particular version of Factorio. There's so much saved that it's hitting a limit of the Lua interpreter.

The mod "Misanthrope" is saving an *extreme* amount of data out to the save file (about 25 megabytes). If you remove that mod your save should load up without any issues.
Just out of curiosity: Is there a way for non-devs to find out how much a mod uses in the save?
Yeah. You just extract the save file and look at the contents of the script.dat file :)

You can view it in any text editor. There's a little binary data around each mod (version tags, and some other data) but it's pretty easy to see which data belongs to which mod.
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Re: [0.12.26-0.12.27] Modded savegame unable to load

Post by Afforess »

I took a look at the save in the OP. The script.dat has a lot of Misanthrope data, but the regionQueue (which is the visible portion in the screenshot) structure is quite small. Am I correct in assuming that I exceeded the number of items storable in the global data in general, and not that particular data structure?

It seems like the danger_cache object is 99% of the used space, and it looks like that needs to be fixed.

Edit:
the "enemyRegions" field which seems to be most of the data, doesn't exist in my mod. It was from a very early release, and has been removed for several months. For a few releases, I had set global.enemyRegions = nil to clear any players who had the data, but that clearly is too late for this player.

If this player, if they load the game w/o Misanthrope, then save, then load the game w/Misanthrope, will the Misanthrope mod data be reset/deleted, or will they hit this issue again?
Rseding91
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Re: [0.12.26-0.12.27] Modded savegame unable to load

Post by Rseding91 »

Afforess wrote:.. If this player, if they load the game w/o Misanthrope, then save, then load the game w/Misanthrope, will the Misanthrope mod data be reset/deleted, or will they hit this issue again?
It will be reset/deleted :)
If you want to get ahold of me I'm almost always on Discord.
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