[12.26] [Twinsen] Crash when leaving MP game while network disconnect
Posted: Fri Mar 18, 2016 1:42 am
I repeatedly (but not always) had factorio crash when leaving (ESC, Quit game) a multiplayer game right after being disconnected form the internet, while the drop detection bar of the server was displayed.
log:
Greetings Loewchen
log:
Code: Select all
0.001 2016-03-17 22:08:46; Factorio 0.12.26 (Build 17762, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "C:\Spiele\Factorio\Factorio_0.12.26_daniel_Marathon\bin\x64\Factorio.exe"
0.001 Read data path: C:/Spiele/Factorio/Factorio_0.12.26_daniel_Marathon/data
0.001 Write data path: C:/Spiele/Factorio/Factorio_0.12.26_daniel_Marathon
0.001 Binaries path: C:/Spiele/Factorio/Factorio_0.12.26_daniel_Marathon/bin
0.014 Available display adapters: 1
0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.014 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.314 Initialised Direct3D:[0] NVIDIA GeForce GTX 560 Ti ; driver: nvd3dumx.dll 9.18.13.4052
0.351 Desktop composition is active.
0.351 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 95%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: all] [Light scale: 20%] [Screen: 255]
0.408 Loading mod core 0.0.0 (data.lua)
0.411 Loading mod base 0.12.26 (data.lua)
0.477 Loading mod marathon 1.0.0 (data.lua)
0.520 Loading mod BeltsAreBroken 0.12.24 (data.lua)
0.563 Loading mod FactorioBasics-Core 0.1.3 (data.lua)
0.605 Loading mod NoHandCrafting 0.12.24 (data.lua)
0.648 Loading mod UnminableBuildings 0.0.3 (data.lua)
0.694 Loading mod FactorioBasics-Equipment 0.1.3 (data.lua)
0.732 Loading mod FactorioBasics-Logistics 0.1.3 (data.lua)
0.776 Loading mod FactorioBasics-Machines 0.1.3 (data.lua)
0.826 Loading mod FactorioBasics-Power 0.1.3 (data.lua)
0.872 Loading mod FactorioBasics-Transport 0.1.3 (data.lua)
0.924 Loading mod FactorioBasics-Weaponry 0.1.3 (data.lua)
0.974 Loading mod marathon 1.0.0 (data-updates.lua)
1.027 Loading mod UnminableBuildings 0.0.3 (data-final-fixes.lua)
1.482 Initial atlas bitmap size is 16384
1.484 Created atlas bitmap 16384x4191
9.532 Factorio initialised
12.583 Info Router.cpp:556: Router peerID(65535) shutting down.
12.596 Info Router.cpp:582: Router state -> Disconnected
12.596 Joining game 188.165.250.160:34198 at port 34197
12.596 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
12.602 Info Router.cpp:582: Router state -> Connecting
12.607 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
12.684 Info Router.cpp:582: Router state -> WaitingForAccept
12.867 Info Synchronizer.cpp:54: NetworkTick(36969944) initialized Synchronizer local peer(97) latency(12).
12.867 Info Synchronizer.cpp:500: networkTick(36969944) adding peer(0) success(true).
12.867 Info Synchronizer.cpp:500: networkTick(36969944) adding peer(96) success(true).
12.867 Info Router.cpp:582: Router state -> Connected
12.867 Info Router.cpp:767: ConnectionAccepted ownPeerID(97) nextPeerID(98)
12.867 Info MultiplayerManager.cpp:906: networkTick(36969944) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
12.950 Info Router.cpp:779: Received onPeerConnected for already connected peer(97)
13.150 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(<server>).
13.150 Info MultiplayerManager.cpp:1043: networkTick(36969956) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
13.150 Info MultiplayerManager.cpp:1385: Received peer info for peer(96) username(kaZ).
13.150 Info MultiplayerManager.cpp:1043: networkTick(36969956) mapTick(-1) received stateChanged peerID(96) oldState(Ready) newState(InGame)
13.150 Info MultiplayerManager.cpp:1385: Received peer info for peer(97) username(Loewchen).
13.150 Info MultiplayerManager.cpp:1043: networkTick(36969956) mapTick(-1) received stateChanged peerID(97) oldState(Ready) newState(Connecting)
13.150 Info MultiplayerManager.cpp:1385: Received peer info for peer(97) username(Loewchen).
13.150 Info MultiplayerManager.cpp:1043: networkTick(36969956) mapTick(-1) received stateChanged peerID(97) oldState(Connecting) newState(Connecting)
13.150 Info MultiplayerManager.cpp:1385: Received peer info for peer(97) username(Loewchen).
13.150 Info MultiplayerManager.cpp:1043: networkTick(36969956) mapTick(-1) received stateChanged peerID(97) oldState(Connecting) newState(Connecting)
13.150 Info MultiplayerManager.cpp:1043: networkTick(36969956) mapTick(-1) received stateChanged peerID(97) oldState(Connecting) newState(VerifyingConnection)
13.367 Info MultiplayerManager.cpp:906: networkTick(36969969) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
13.567 Info MultiplayerManager.cpp:1043: networkTick(36969981) mapTick(-1) received stateChanged peerID(97) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
13.766 Info MultiplayerManager.cpp:1043: networkTick(36969993) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
13.767 Info MultiplayerManager.cpp:1043: networkTick(36969993) mapTick(-1) received stateChanged peerID(96) oldState(InGame) newState(InGameAligning)
14.183 Info MultiplayerManager.cpp:1043: networkTick(36970018) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
14.183 Info MultiplayerManager.cpp:1043: networkTick(36970018) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
14.183 Info MultiplayerManager.cpp:1043: networkTick(36970018) mapTick(-1) received stateChanged peerID(96) oldState(InGameAligning) newState(InGameAligned)
14.183 Info MultiplayerManager.cpp:1043: networkTick(36970018) mapTick(-1) received stateChanged peerID(96) oldState(InGameAligned) newState(InGameWaitingForOthers)
15.417 Info MultiplayerManager.cpp:1043: networkTick(36970092) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
15.417 Downloading file C:/Spiele\Factorio\Factorio_0.12.26_daniel_Marathon\temp\mp-download.zip (8228363 B, 16359 blocks)
15.422 Info MultiplayerManager.cpp:906: networkTick(36970092) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
15.422 Info NetworkInputHandler.cpp:40: mapTick(32070646) networkTick(36970092) initialized NetworkInputHandler local peer(97).
15.422 Info NetworkInputHandler.cpp:491: expectedMapTick(32070646) adding peer(0).
15.422 Info NetworkInputHandler.cpp:491: expectedMapTick(32070646) adding peer(96).
15.422 Info Synchronizer.cpp:413: NetworkTick(36970092) mapTick(32070646) applying 55 pending tickClosures
15.422 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(0)
15.422 Info NetworkInputHandler.cpp:570: assigning playerIndex(11) to peer(96)
15.422 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(97)
15.422 Info MultiplayerManager.cpp:1583: networkTick(36970092) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
15.617 Info MultiplayerManager.cpp:1043: networkTick(36970104) mapTick(-1) received stateChanged peerID(97) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
45.218 Finished download (29 s, 8.2 MB, 276 kB/s)
45.284 Info MultiplayerManager.cpp:1118: networkTick(36971843) mapTick(-1) map download finished creating scenario
45.285 Info MultiplayerManager.cpp:906: networkTick(36971843) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
45.285 Loading map C:/Spiele\Factorio\Factorio_0.12.26_daniel_Marathon\temp\mp-download.zip
45.314 Info Scenario.cpp:124: Map version 0.12.26-0
45.455 Info MultiplayerManager.cpp:1043: networkTick(36971855) mapTick(-1) received stateChanged peerID(97) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
45.642 Info MultiplayerManager.cpp:1043: networkTick(36971867) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
46.050 Info MultiplayerManager.cpp:906: networkTick(36971892) mapTick(32070646) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
46.369 Info MultiplayerManager.cpp:1043: networkTick(36971904) mapTick(32070646) received stateChanged peerID(97) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
46.369 Info MultiplayerManager.cpp:1231: networkTick(36971904) mapTick(32070646) stopping mapAlign
46.369 Info MultiplayerManager.cpp:1735: performing map align task (SendPlayerJoinGameAlignTask)
46.369 Info MultiplayerManager.cpp:906: networkTick(36971904) mapTick(32070646) changing state from(InGameWaitingForOthers) to(InGame)
46.369 Info MultiplayerManager.cpp:1557: networkTick(36971904) mapTick(32070646) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(96) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(97) state(InGameWaitingForOthers) mapAlignTick(-1))
)
46.507 Info MultiplayerManager.cpp:1043: networkTick(36971916) mapTick(32070655) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
46.507 Info MultiplayerManager.cpp:1043: networkTick(36971916) mapTick(32070655) received stateChanged peerID(96) oldState(InGameWaitingForOthers) newState(InGame)
46.507 Info MultiplayerManager.cpp:1043: networkTick(36971916) mapTick(32070655) received stateChanged peerID(97) oldState(InGameWaitingForOthers) newState(InGame)
46.593 Info NetworkInputHandler.cpp:712: mapTick(32070661) networkTick(36971922) connecting to player(Loewchen).
46.593 Info NetworkInputHandler.cpp:570: assigning playerIndex(10) to peer(97)
46.593 Info GameActionHandler.cpp:1943: MapTick(32070661) processed PlayerJoinGame peerID(97) playerIndex(10) mode(connect)
312.597 Info MultiplayerManager.cpp:1557: networkTick(36987877) mapTick(32086399) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
612.609 Info MultiplayerManager.cpp:1557: networkTick(37005876) mapTick(32104386) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
912.620 Info MultiplayerManager.cpp:1557: networkTick(37023842) mapTick(32122240) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
1212.618 Info MultiplayerManager.cpp:1557: networkTick(37041820) mapTick(32140198) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
1512.624 Info MultiplayerManager.cpp:1557: networkTick(37059821) mapTick(32158094) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
1812.636 Info MultiplayerManager.cpp:1557: networkTick(37077779) mapTick(32175992) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
2112.632 Info MultiplayerManager.cpp:1557: networkTick(37095779) mapTick(32193865) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
2412.639 Info MultiplayerManager.cpp:1557: networkTick(37113775) mapTick(32211852) peerID(97) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(96) state(InGame) mapAlignTick(-1))
((peerID(97) state(InGame) mapAlignTick(-1))
)
2488.254 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(0) drop detection state(100/600).
2488.254 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(96) drop detection state(100/600).
2489.920 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(0) drop detection state(200/600).
2489.920 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(96) drop detection state(200/600).
2491.586 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(0) drop detection state(300/600).
2491.586 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(96) drop detection state(300/600).
2491.684 Info MultiplayerManager.cpp:134: NetworkTick(37118213) disconnecting multiplayer connection.
2491.684 Info NetworkInputHandler.cpp:59: expectedMapTick(32216283) sending PlayerLeaveGame
2493.252 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(0) drop detection state(400/600).
2493.252 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(96) drop detection state(400/600).
2494.919 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(0) drop detection state(500/600).
2494.919 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(96) drop detection state(500/600).
2496.585 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(0) drop detection state(600/600).
2496.585 Info Synchronizer.cpp:444: NetworkTick(37118213) peer(96) drop detection state(600/600).
2496.602 Info Synchronizer.cpp:590: NetworkTick(37118213) peer(0) peerHeartbeatsEmpty(false) is not responding, dropping.
2496.602 Info MultiplayerManager.cpp:2050: NetworkTick(37118213) MapTick(32216283) disconnecting player(11) from the user.
2496.602 Info Synchronizer.cpp:596: NetworkTick(37118213) peer(97) stopped responding, but we disconnect ourselves.
2496.818 Info MultiplayerManager.cpp:1429: Disconnect notification for peer (97)
2496.819 Info MultiplayerManager.cpp:993: networkTick(37118225) mapTick(32216294) removing peer(97) dropout(false)
2496.819 Info MultiplayerManager.cpp:906: networkTick(37118225) mapTick(32216294) changing state from(InGame) to(InGameAligning)
2496.819 Info MultiplayerManager.cpp:1669: networkTick(37118225) mapTick(32216294) starting mapAlign
2496.819 Info MultiplayerManager.cpp:1583: networkTick(37118225) mapTick(32216294) adding mapAlignTask(RemovePlayerAlignTask)
2497.019 Info MultiplayerManager.cpp:1043: networkTick(37118237) mapTick(32216294) received stateChanged peerID(97) oldState(InGame) newState(InGameAligning)
2497.019 Info MultiplayerManager.cpp:1603: networkTick(37118237) mapTick(32216294) sending mapAlignAction
2497.219 Info MultiplayerManager.cpp:1279: networkTick(37118249) mapTick(32216294) received MapAlignAction from peer(97), mapAlignTick(32216295) appliedTickClosuresCount(0)
2497.219 Info MultiplayerManager.cpp:1685: networkTick(37118250) mapTick(32216294) mapAlign finished targetTick(32216295) updating map and running the tasks ...
2497.219 Info MultiplayerManager.cpp:1557: networkTick(37118250) mapTick(32216294) peerID(97) fullStateLog: local state(InGameAligning) local peers(((peerID(97) state(InGameAligning) mapAlignTick(32216295))
)
2497.223 Info MultiplayerManager.cpp:1704: maptick(32216295) crc before applying all ticks: -1967605598
2497.223 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(32216295) lastTickApplied(32216280) referenceMapTick(32216295) networkTick(37118250)
2497.223 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(32216283) inputActions((PlayerLeaveGame) (BuildItem) (BuildItem) ) ) for peer(97)
2497.223 Info NetworkInputHandler.cpp:515: expectedMapTick(-1) removing peer(97) success(true).
2497.223 Info GameActionHandler.cpp:1965: MapTick(32216295) processed PlayerLeaveGame peerID(97) playerIndex(10)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cjhs1v\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cjhs1v\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cjhs1v\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cjhs1v\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cjhs1v\src\util\crashhandler.cpp (104): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778CB9F0)
00000000778CB9F0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077AD7610)
0000000077AD7610 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A67B58)
0000000077A67B58 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A78BBD)
0000000077A78BBD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A6875F)
0000000077A6875F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A9D348)
0000000077A9D348 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-cjhs1v\src\manualbuilder.cpp (237): ManualBuilder::buildItem
c:\cygwin64\tmp\factorio-cjhs1v\src\controller\charactercontroller.cpp (377): CharacterController::buildItem
c:\cygwin64\tmp\factorio-cjhs1v\src\gameactionhandler.cpp (423): GameActionHandler::buildItem
c:\cygwin64\tmp\factorio-cjhs1v\src\gameactionhandler.cpp (207): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-cjhs1v\src\input\inputhandler.cpp (39): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-cjhs1v\src\input\inputhandler.cpp (33): InputHandler::flushActions
c:\cygwin64\tmp\factorio-cjhs1v\src\net\networkinputhandler.hpp (66): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-cjhs1v\src\net\networkinputhandler.cpp (667): NetworkInputHandler::applyAllTickClosures
c:\cygwin64\tmp\factorio-cjhs1v\src\net\multiplayermanager.cpp (1707): MultiplayerManager::tryAlignMap
c:\cygwin64\tmp\factorio-cjhs1v\src\net\multiplayermanager.cpp (660): MultiplayerManager::performMapTransferLogic
c:\cygwin64\tmp\factorio-cjhs1v\src\net\multiplayermanager.cpp (591): MultiplayerManager::update
c:\cygwin64\tmp\factorio-cjhs1v\src\mainloop.cpp (347): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-cjhs1v\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014017D333)
000000014017D333 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778459ED)
00000000778459ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A7B371)
0000000077A7B371 (ntdll): (filename not available): RtlUserThreadStart
2498.971 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.