Additionally you can place vertical and horizontal tracks right next to each other and it works just fine.
Something's wrong with this
Will it fix this?kovarex wrote:Shame on us, because it is wrong indeed and we didn't test this scenario.
We will try to do something with that (probably just tighten the collision box of train).
Don't worry, I know the prioritiesBurnHard wrote:Well don't waste your time with it now, there are more important things to do till release
This solution is theoretically correct but.FrozenOne wrote:What if you treated long rotating objects not only as centers, but as a line (along their longest axis), whose equation you get from centroid and orientation?
Then calculating if other points (centroids) are below or above that line is simple geometrical problem and you get the right solution unless the object bases cross each other or surround themselves.