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[0.12.25] [Oxyd] Crash to desktop when pasting huge blueprint into the blueprint mod.

Posted: Fri Mar 04, 2016 7:39 pm
by tetryon
When copying a very large blueprint string (96k) into the blueprint mod, Factorio crashes to desktop. I'm not sure if this is a mod error, or a game error (for not preventing the mod from doing this). The most pertinent line appears to the the last one in this log snippet:



963.165 Info MultiplayerManager.cpp:1043: networkTick(1782148) mapTick(31634575) received stateChanged peerID(13) oldState(InGameWaitingForOthers) newState(InGame)
963.783 Info NetworkInputHandler.cpp:712: mapTick(31634590) networkTick(1782175) connecting to player(tetryon).
963.783 Info NetworkInputHandler.cpp:570: assigning playerIndex(5) to peer(13)
963.784 Info GameActionHandler.cpp:1943: MapTick(31634590) processed PlayerJoinGame peerID(13) playerIndex(5) mode(connect)
1032.108 Warning Thread.cpp:42: Thread exception: Sendto (107.172.11.210:34196) failed: A message sent on a datagram socket was larger than the internal message buffer or some other network limit, or the buffer used to receive a datagram into was smaller than the datagram itself.
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Re: [0.12.25] [Oxyd] Crash to desktop when pasting huge blueprint into the blueprint mod.

Posted: Wed Oct 19, 2016 4:45 pm
by Oxyd
Fixed in 0.14.15.