Crash whilst loading

This subforum contains all the issues which we already resolved.
Post Reply
Xipheas
Burner Inserter
Burner Inserter
Posts: 19
Joined: Mon Mar 04, 2013 2:23 pm
Contact:

Crash whilst loading

Post by Xipheas »

Hi,

I have a problem whereby Factorio crashes as soon as I try to add any mod into the game. SOMETIMES it gets through fine, but very seldom.

It crashes when it gets to the 10% point on the loading screen.

Code: Select all

   0.003 2015-12-12 23:40:30; Factorio 0.12.20 (Build 17489, win64)
   0.003 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "G:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: G:/Program Files/Factorio/data
   0.003 Write data path: C:/Users/Ed/AppData/Roaming/Factorio
   0.003 Binaries path: G:/Program Files/Factorio/bin
   0.200 Available display adapters: 1
   0.200  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 260M  {0x05, [0,0], 1920x1080, 32bit, 59Hz}
   0.201 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
   0.880 Initialised Direct3D:[0] NVIDIA GeForce GTX 260M ; driver: nvd3dumx.dll 9.18.13.4144
   1.222 Desktop composition is active.
   1.223 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 28%] [Screen: 255]
   1.767 Loading mod core 0.0.0 (data.lua)
   1.831 Loading mod base 0.12.20 (data.lua)
   3.055 Loading mod color-coding 1.0.7 (data.lua)
   5.132 Initial atlas bitmap size is 8192
   5.166 Created atlas bitmap 8192x8185
   5.865 Created atlas bitmap 8192x8181
   6.221 Created atlas bitmap 8192x8174
  11.214 Created atlas bitmap 8192x3533
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-s8xnhp\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-s8xnhp\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-s8xnhp\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-s8xnhp\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-s8xnhp\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772EB9B0)
00000000772EB9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773F98B0)
00000000773F98B0 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077387FA8)
0000000077387FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007739908D)
000000007739908D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077388BAF)
0000000077388BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773BDB38)
00000000773BDB38 (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEF073856C)
000007FEF073856C (d3d9): (filename not available): Direct3DShaderValidatorCreate9
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEF0730FD8)
000007FEF0730FD8 (d3d9): (filename not available): Direct3DShaderValidatorCreate9
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEF0730C69)
000007FEF0730C69 (d3d9): (filename not available): Direct3DShaderValidatorCreate9
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEE622505B)
000007FEE622505B (gameoverlayrenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-s8xnhp\libraries\allegro\src\win\d3d_disp.cpp (1087): _al_d3d_reset_device
c:\cygwin64\tmp\factorio-s8xnhp\libraries\allegro\src\win\d3d_disp.cpp (1515): d3d_display_thread_proc
c:\cygwin64\tmp\factorio-s8xnhp\libraries\allegro\src\threads.c (95): detached_thread_func_trampoline
c:\cygwin64\tmp\factorio-s8xnhp\libraries\allegro\src\win\wxthread.c (38): thread_proc_trampoline
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772659CD)
00000000772659CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007739B891)
000000007739B891 (ntdll): (filename not available): RtlUserThreadStart
  26.726 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Is there any other information you need?

logris
Inserter
Inserter
Posts: 31
Joined: Fri Oct 31, 2014 9:09 pm
Contact:

Re: Crash whilst loading

Post by logris »

Most likely you are running out of video RAM. Crashing at 10% means it's crashed while trying to load all the sprites into VRAM.
Try following solution 1 from here: https://forums.factorio.com/forum/vie ... f=7&t=9300

You will either need to remove the mods and use the settings screen in game, or manually edit the config file.

Xipheas
Burner Inserter
Burner Inserter
Posts: 19
Joined: Mon Mar 04, 2013 2:23 pm
Contact:

Re: Crash whilst loading

Post by Xipheas »

You're a gentleman and a scholar, sir.

Thank you for your help!

Post Reply

Return to “Resolved Problems and Bugs”