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[0.12.17][posila]Construction bots should gather trees first

Posted: Fri Nov 13, 2015 10:44 pm
by gacek
When I place plans on trees, they should be gathered and then buildings placed. It was working before, not it's not:
Robots just stand and wait and notheing is gathered.

Re: [0.12.17] Construction robots trees should be gathered first

Posted: Fri Nov 13, 2015 10:49 pm
by Ranakastrasz
You don't have enough robots. The AI isn't smart enough to figure out that you can't place things until you remove the trees, and prioritizes building over removing. Add a ton of extra robots to resolve. Or apply poison capsules, I suppose.

Re: [0.12.17] Construction robots trees should be gathered first

Posted: Fri Nov 13, 2015 11:53 pm
by kinnom
But really, construction robots should prioritise deconstruction

Re: [0.12.17] Construction robots trees should be gathered first

Posted: Sat Nov 14, 2015 11:18 am
by Ranakastrasz
Probably, yes.

Re: [0.12.17] Construction robots trees should be gathered first

Posted: Sat Nov 14, 2015 1:11 pm
by gacek
They should. It's all cool if you use logistic network robots. These are personal roboport robots. So you can't use too many of them at time, Not with large projects. So it low prio bug (nuisance).

Re: [0.12.17] Construction robots trees should be gathered first

Posted: Sat Nov 14, 2015 3:17 pm
by Jonathan88
gacek wrote:They should. It's all cool if you use logistic network robots. These are personal roboport robots. So you can't use too many of them at time, Not with large projects. So it low prio bug (nuisance).
Definitely a problem with personal bots - sometimes it isn't even worth using them!
This should be fixed or at least an option to change priority but I trust the devs to do what is sensible

Re: [0.12.17][posila]Construction bots should gather trees first

Posted: Mon Nov 16, 2015 2:22 pm
by posila
There are 3 queues of jobs for construction robots. Repair, construction and deconstruction. Each tick construction manager tries to process 3 jobs from each queue.
For 0.12.18 I swapped order of processing construction and deconstruction queue. That should prevent running out of robots available for deconstruction.
Thanks for the report.