[Version 0.12.8] Electric production, Exploit Bug
Posted: Sat Oct 03, 2015 2:38 pm
The following post is about exploiting a bug around multi pole systems exploiting the same energy production.
Actually you can see that two different pole system exploiting the same source has the same production as if there was only one pole system!
Example:
5 solar panel produce exactly the consumtion for 1 radar. Using 2 different pole system you can sustain for 2 radars with the same 5 solar panel. As you can see, to get 2 different pole system, you shall never make a join between the poles and then cute/place coper cables handmade.
Some questions arise:
Could it work with others sources of energy? Yes, you can do it with Steam Engine also. But you can't multiple the energy restitution from a basic accumulator sadly.
How many times can we multiply the production? As many as space allow you to get your pole in range with the same producer.
Fine you can multiply energy from nothing but I use only one pole system to sustain all my bases...
No problem, There is a way to make a join of all yours producer pole systems!
The best way is to use basic accumulators as a join for your main system.
Example: It only give you to handmade multi pole systems and you can multiply your energy production from nearly naught.
Here an example of what I personally achieved with only solar panels/basic accumulator and I get a x9 multiplicator (with 8 independent systems). What's making me laugh is that on my main system I've got basic accumulator has my main energy producer days and nights! Sorry for my poor Shakespearean writings. Hope it would be useful to many of you, dears readers.
EDIT: As your production is multiplied and your storage isn't, you actually have to build many times less producers OR build many times more storages (how many? divide/multiply by the number of independent systems using all the same producers [your main one count as one if attached]).
I advise you to attach your main system in order to have a better idea of your general production when consulting the consuming/producing panel of your main system (You wont have to move to your production site in order to).
Actually you can see that two different pole system exploiting the same source has the same production as if there was only one pole system!
Example:
5 solar panel produce exactly the consumtion for 1 radar. Using 2 different pole system you can sustain for 2 radars with the same 5 solar panel. As you can see, to get 2 different pole system, you shall never make a join between the poles and then cute/place coper cables handmade.
Some questions arise:
Could it work with others sources of energy? Yes, you can do it with Steam Engine also. But you can't multiple the energy restitution from a basic accumulator sadly.
How many times can we multiply the production? As many as space allow you to get your pole in range with the same producer.
Fine you can multiply energy from nothing but I use only one pole system to sustain all my bases...
No problem, There is a way to make a join of all yours producer pole systems!
The best way is to use basic accumulators as a join for your main system.
Example: It only give you to handmade multi pole systems and you can multiply your energy production from nearly naught.
Here an example of what I personally achieved with only solar panels/basic accumulator and I get a x9 multiplicator (with 8 independent systems). What's making me laugh is that on my main system I've got basic accumulator has my main energy producer days and nights! Sorry for my poor Shakespearean writings. Hope it would be useful to many of you, dears readers.
EDIT: As your production is multiplied and your storage isn't, you actually have to build many times less producers OR build many times more storages (how many? divide/multiply by the number of independent systems using all the same producers [your main one count as one if attached]).
I advise you to attach your main system in order to have a better idea of your general production when consulting the consuming/producing panel of your main system (You wont have to move to your production site in order to).