[Oxyd] No Rocket count / Victory Screen in MP After Rocket
Posted: Sat Sep 26, 2015 10:15 pm
So when you Launch a Rocket at least using Forces in MP there seems to be no count or victory screen. I was quite sadden to not get my first rocket counted.
I made a video showing it:
https://www.youtube.com/watch?v=9jlDG5DCfGY
Mods:
http://stonelegion.com/kane/factorio_mods4.zip
Save:
http://stonelegion.com/kane/launch_ready.zip
Command I use to split forces:
/c local pforces = {}; for _, player in ipairs(game.players) do local fname = "player_" .. player.name; local force = game.forces[fname] or game.create_force(fname); player.force = force; for _, pforce in ipairs(pforces) do pforce.set_cease_fire(force.name, true); force.set_cease_fire(pforce.name, true) end; pforces[#pforces+1] = force end
I made a video showing it:
https://www.youtube.com/watch?v=9jlDG5DCfGY
Mods:
http://stonelegion.com/kane/factorio_mods4.zip
Save:
http://stonelegion.com/kane/launch_ready.zip
Command I use to split forces:
/c local pforces = {}; for _, player in ipairs(game.players) do local fname = "player_" .. player.name; local force = game.forces[fname] or game.create_force(fname); player.force = force; for _, pforce in ipairs(pforces) do pforce.set_cease_fire(force.name, true); force.set_cease_fire(pforce.name, true) end; pforces[#pforces+1] = force end