[0.12.6][Win8.1][64-Server]desynchronization on world change
Posted: Mon Sep 07, 2015 3:11 am
Hello,
Since [0.12.4] I've been having troubles with the new Hostless server. Whenever I (as the only player in the server) place a building (of any kind, robot, cement, etc...) the entire server crashes with a desync report.
I've tried multiple latency-ms (200, 400, 800) and with other things as well (just running around to see if it would desync). It seems that it will only desync when I place something or when there's too much going on (logistic bots roaming the map).
Running the host server situation and there is no issues or problems with the game or desync, this works for 24ms all the way up to 400ms latency.
A nice thing about it is that it reconnects me almost right away and I could do more (Lan connection). The only time I found that I could place something without desyncing is when I'm placing ghosts (not the first few) when there's too many jobs for the construction bots to keep up. So, when there's a queue for the construction bots, I can place anything I want (as long as it's a ghost).
Before, I had the problem with a friend constantly desyncing when joining the game. That's now fixed, but this problem still occured. I was hoping someone else would have found this bug/issue before I posted it, but it's been 2 iterations and I'm not sure why I'm the only one with this problem (or at least talking about it).
The attachment is the latest desync test that I performed. It's when I created a new server and new map and placed a furnace and miner.
System information:
Server
Windows 8.1
I5-2450M
8 gigs ram
Running the server in 64-bit
Client
Windows 8.1
AMD athlon II X4 640
8 Gigs ram
Running the client in 64-bit
NVidia Geforce GT 430
Network
Running on a 1Gig ethernet network (no other interference)
Thanks in advance. Thanks for the great game developers!
Since [0.12.4] I've been having troubles with the new Hostless server. Whenever I (as the only player in the server) place a building (of any kind, robot, cement, etc...) the entire server crashes with a desync report.
I've tried multiple latency-ms (200, 400, 800) and with other things as well (just running around to see if it would desync). It seems that it will only desync when I place something or when there's too much going on (logistic bots roaming the map).
Running the host server situation and there is no issues or problems with the game or desync, this works for 24ms all the way up to 400ms latency.
A nice thing about it is that it reconnects me almost right away and I could do more (Lan connection). The only time I found that I could place something without desyncing is when I'm placing ghosts (not the first few) when there's too many jobs for the construction bots to keep up. So, when there's a queue for the construction bots, I can place anything I want (as long as it's a ghost).
Before, I had the problem with a friend constantly desyncing when joining the game. That's now fixed, but this problem still occured. I was hoping someone else would have found this bug/issue before I posted it, but it's been 2 iterations and I'm not sure why I'm the only one with this problem (or at least talking about it).
The attachment is the latest desync test that I performed. It's when I created a new server and new map and placed a furnace and miner.
System information:
Server
Windows 8.1
I5-2450M
8 gigs ram
Running the server in 64-bit
Client
Windows 8.1
AMD athlon II X4 640
8 Gigs ram
Running the client in 64-bit
NVidia Geforce GT 430
Network
Running on a 1Gig ethernet network (no other interference)
Thanks in advance. Thanks for the great game developers!