0.12.5 Reproducible crash on interacting with Smart Inserter
Posted: Sat Aug 29, 2015 5:21 am
Hi guys,
Some friends and I were playing in an MP session when we all suddenly experienced a desync. After further troubleshooting, we've narrowed it down to when any of us place a smart inserter pulling from a belt into a chest. When in the smart inserter logistic network condition signal-selection screen, once an item is chosen that causes the inserter to begin moving items, the game desyncs (usually when the second item stack is picked up) for all players and does not recover properly.
I've attached a desync report below, and here are the system specs:
Server:
VirtualBox VM with 4 vCPUs and 4GB RAM running on 2x Xeon 5620s, running headless 0.12.5 x64 (updated 8/28 from 0.12.4) on Ubuntu 14.04
Client 1:
Win8.1 desktop with Core i5-2600K and 16GB RAM, nVidia GTS250
Not sure if anyone else has seen anything like this with 0.12.5 yet or not. Haven't ruled out the possibility of a partially corrupt save or something odd like that.
-Axemann
<edit> Fixed topic
Some friends and I were playing in an MP session when we all suddenly experienced a desync. After further troubleshooting, we've narrowed it down to when any of us place a smart inserter pulling from a belt into a chest. When in the smart inserter logistic network condition signal-selection screen, once an item is chosen that causes the inserter to begin moving items, the game desyncs (usually when the second item stack is picked up) for all players and does not recover properly.
I've attached a desync report below, and here are the system specs:
Server:
VirtualBox VM with 4 vCPUs and 4GB RAM running on 2x Xeon 5620s, running headless 0.12.5 x64 (updated 8/28 from 0.12.4) on Ubuntu 14.04
Client 1:
Win8.1 desktop with Core i5-2600K and 16GB RAM, nVidia GTS250
Not sure if anyone else has seen anything like this with 0.12.5 yet or not. Haven't ruled out the possibility of a partially corrupt save or something odd like that.
-Axemann
<edit> Fixed topic