log file
[0.12.4] [kovarex] map editor creates corrupted map sometimes
[0.12.4] [kovarex] map editor creates corrupted map sometimes
When loading a custom map either into a new scenario or into the map editor I get a crash I've had it a few times with and without mods and on versions 12.2 and 12.4 (tried updating to see if resolved issue) and it doesn't happen to all maps only on ones where I've placed solar pannels and/or accumulators (as far as I can tell). I've enclosed a non modded crash log that I forced. I could upload the map too.
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
Re: [0.12.4] map crash
Yes, please upload the map.
Re: [0.12.4] map crash
map that works:
map that gave the log above:
The map with mods that allerted me to the problem:
and it's log file
log file
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
Re: [0.12.4] map crash
These don't appear to be valid Factorio saves, and none of them can be loaded. Are you sure you posted the right files?
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Re: [0.12.4] map crash
They are custom scenarios.Oxyd wrote:These don't appear to be valid Factorio saves, and none of them can be loaded. Are you sure you posted the right files?
Re: [0.12.4] map crash
You might have to unzip them, I couldn't upload the blueprint.bat levels as .bat extensions aren't allowed and they need to be in the scenarios folder.
%AppData%\Roaming\Factorio\scenarios\<name of level>\blueprint.bat
the name of level must only contain the characters a-z A-Z 0-9
%AppData%\Roaming\Factorio\scenarios\<name of level>\blueprint.bat
the name of level must only contain the characters a-z A-Z 0-9
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
Re: [0.12.4] [kovarex] map editor creates corrupted map sometimes
After some fiddling, I was able to reproduce the map corruption related to editing in the map editor on the edge of generated land. I was able to fix it.
So it is fixed for 0.12.5. You need to recreate the scenario in the map editor, but it shouldn't happen again (hopefully).
So it is fixed for 0.12.5. You need to recreate the scenario in the map editor, but it shouldn't happen again (hopefully).