[0.11.x thru 0.12.3] Improper train routing
Posted: Tue Aug 11, 2015 4:17 pm
1. Create 2 - 4 stations with the same name.
2. Create a train with 1 station in it's routing list set to the name created in step 1
3. Create additional train stations that will be used for other trains to route through
4. Create enough trains with no stops in them and park them in front of the all but one of the stops created in step 1. *** Issue #1: If there is a running train (multiple stop train set to go) parked in the only functioning train stop, other trains will incorrectly route to the blocked lanes and sit there forever, using double stop method of train stations or chain signals.
5. Remove the parked trains and tell the train created in step 2 to go. The train will go and fill one of the stations created in step 1 and sit there forever. *** Issue #2: Other trains will route to this blocked station (the engine that is there will never move) even when other stations are open.
These appear to be the same issue with train routing logic not correctly taking into account train stops being filled by a non moving entity. They should in both cases be able to take that into account and route around them. It's even more frustrating when they block themselves when other lanes are open that they could have taken.
2. Create a train with 1 station in it's routing list set to the name created in step 1
3. Create additional train stations that will be used for other trains to route through
4. Create enough trains with no stops in them and park them in front of the all but one of the stops created in step 1. *** Issue #1: If there is a running train (multiple stop train set to go) parked in the only functioning train stop, other trains will incorrectly route to the blocked lanes and sit there forever, using double stop method of train stations or chain signals.
5. Remove the parked trains and tell the train created in step 2 to go. The train will go and fill one of the stations created in step 1 and sit there forever. *** Issue #2: Other trains will route to this blocked station (the engine that is there will never move) even when other stations are open.
These appear to be the same issue with train routing logic not correctly taking into account train stops being filled by a non moving entity. They should in both cases be able to take that into account and route around them. It's even more frustrating when they block themselves when other lanes are open that they could have taken.