[Oxyd] Game crash when set_command invoked on empty group
Posted: Tue Aug 11, 2015 8:31 am
I'm currently programming my own scenario and trying to command the biters. As it seems this doesn't work if the attack target is more then 50 tiles away, so I'm planning to guide them myself to the target. Everything is still very WIP and I encountered a crash when setting the command on an empty unitgroup (because all members where killed). It isn't a problem to check that manually, but nonetheless needs to be fixed. You can find the scenario script in the attached savegame.
And another request: Could you provide more details about the different commands and their parameters, the wiki is not helpful here. I haven't found any use of the options except "attack". How go_to_location, build_base and wander work is quite obivious, but compound and group are not.
And another request: Could you provide more details about the different commands and their parameters, the wiki is not helpful here. I haven't found any use of the options except "attack". How go_to_location, build_base and wander work is quite obivious, but compound and group are not.