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Smart inserter requirements

Posted: Thu Jul 30, 2015 1:12 am
by srhuston
After 80+ hours in my first game (man this is fun!) I built rocket defense and then upgraded to the latest release. Starting a new world, and I made a few advances already but noticed this bit of oddness.

Smart inserters come by researching electronics. But they require fast inserters, which you get by researching logistics. Should logistics be a prerequisite to electronics then? Otherwise if you mouse over a smart inserter in the build menu, it just says you can't make it because you don't have any smart inserters, but fails to mention you don't know how to make them yet :D

Re: Smart inserter requirements

Posted: Thu Jul 30, 2015 1:44 am
by DaveMcW
It would be nice to have the tech tree match the crafting tree, but that does not seem to be a design priority.

More missing links here (2nd paragraph): https://forums.factorio.com/forum/vie ... php?t=7936

Re: Smart inserter requirements

Posted: Thu Jul 30, 2015 8:02 am
by kovarex
Thanks for the report, but we will make big changes to the dependencies when we start to work on the visual tree representation, until that, I believe this is not worth changing.

Re: Smart inserter requirements

Posted: Thu Jul 30, 2015 10:54 am
by srhuston
Sounds good to me, just wanted to point it out. Thanks! (And a visual tree representation sounds better anyway :D )