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[0.12.1][Oxyd] Inserters vs Enemy Chests
Posted: Tue Jul 28, 2015 2:37 am
by Akhiros
I'm not sure if this is a bug report or a feature request, but in case it's been overlooked: Inserters and bots can interact with enemy chests (I'm guessing assemblers too?). So... although I can't pull items out of an enemy chest myself, I can place an inserter to do it for me. Could it be changed so that inserters/bots can't interact with enemy structures?
Re: [0.12.1] Inserters vs Enemy Chests
Posted: Tue Jul 28, 2015 9:11 am
by Oxyd
Bots shouldn't interact with them already, no? And yes, allowing inserters to take items from enemy chests is an oversight.
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Posted: Tue Jul 28, 2015 9:19 am
by Akhiros
Just to clarify, I meant that bots shouldn't interact with enemy logistic chests.
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Posted: Tue Jul 28, 2015 9:57 am
by Oxyd
Do they do that? I just tested it and they completely ignored enemy logistic chests. Are you seeing a case whey they interact with an enemy logistic chest?
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Posted: Tue Jul 28, 2015 10:32 am
by Akhiros
In 0.12.1, if I place items (such as raw wood) in a storage chest, then set its force to enemy, I'll be unable to open the chest (as expected). If I then place a requester chest that requests logs, my logistic bots will grab the logs out of enemy storage.
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Posted: Tue Jul 28, 2015 12:21 pm
by Oxyd
Oh, I see. Thanks for reporting that.
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Posted: Tue Jul 28, 2015 1:34 pm
by Akhiros
Thanks for fixing it!
Re: [0.12.1][Oxyd] Inserters vs Enemy Chests
Posted: Fri Jul 31, 2015 1:52 pm
by Akhiros
Hey, just to let you know, I noticed that in 0.12.2 inserters can put items into enemy chests.