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[posila] [2.0.28] Crash caused by a divide by 0 when line_length = 0 in a sprite sheet

Posted: Fri Jan 03, 2025 5:22 am
by bunshaman
What did you do? - Had line_length = 0 in a sprite sheet. The documentation implies this is an acceptable value.
What happened? - The game consistently crashed when trying to boot. The log was consistent every crash.
What did you expect to happen instead? It might be obvious to you, but do it anyway! - I expected the game to boot up with no issue, and to see my sprites in game.
Does it happen always, once, or sometimes? - It happened consistently.

Re: [posila] [2.0.28] Crash caused by a divide by 0 when line_length = 0 in a sprite sheet

Posted: Mon Jan 06, 2025 3:49 pm
by posila
Thanks for the report.
Fixed for 2.0.30