[posila] [2.0.28] Crash caused by a divide by 0 when line_length = 0 in a sprite sheet
Posted: Fri Jan 03, 2025 5:22 am
What did you do? - Had line_length = 0 in a sprite sheet. The documentation implies this is an acceptable value.
What happened? - The game consistently crashed when trying to boot. The log was consistent every crash.
What did you expect to happen instead? It might be obvious to you, but do it anyway! - I expected the game to boot up with no issue, and to see my sprites in game.
Does it happen always, once, or sometimes? - It happened consistently.
What happened? - The game consistently crashed when trying to boot. The log was consistent every crash.
What did you expect to happen instead? It might be obvious to you, but do it anyway! - I expected the game to boot up with no issue, and to see my sprites in game.
Does it happen always, once, or sometimes? - It happened consistently.