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[2.0.28] Reflections in lava are brighter instead of darker

Posted: Wed Dec 25, 2024 3:35 am
by Nathan S
  1. What did I do?
    I had robots flying across lava on Vulcanus in a vanilla Space Age game. I then used the editor to create patches of numerous "fluid-like" tiles and some provider/requester chests to reproduce/demonstrate the issue (at 0.5x speed to more easily observe the frames over the lava).
  2. What happened?
    The reflections of the robots (and other entities, such as the roboports shown above) in the lava were brighter than the surrounding lava.
  3. What did I expect to happen instead?
    I expected the reflections in all fluid tiles (including lava) to behave similarly by darkening the instead of brightening.
  4. Does it happen always, once, or sometimes?
    Always, if and only if "Show animated water" is enabled under Settings->Graphics. Turning off that setting seems to remove all reflections in fluid-like tiles.

Re: [2.0.28] Reflections in lava are brighter instead of darker

Posted: Thu Jan 16, 2025 4:31 pm
by V453000
Hi, thank you for the poke.

We've always felt off about the reflections on lava, and honestly I don't know why we haven't disabled them before.

Now we did!

Resolved in 2.0.32