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[Donion] [2.0.24] Flamethrower audio loops forever in specific situations
Posted: Tue Dec 10, 2024 6:31 am
by Lylcaruis
so i have absolutely no idea what caused this but i assume its either a 1 in a million thing OR picking up a flamethrower right when the audio loops breaks it?
sorry for not having a concrete answer for why this happens but i figure ill post it here because maybe someone else can figure it out
Re: [2.0.24] Flamethrower audio loops forever in specific situations
Posted: Tue Dec 10, 2024 6:39 am
by Lylcaruis
i wasnt recording to check but im pretty sure that pausing the game stopped the noise and it hasnt come back since
Re: [2.0.24] Flamethrower audio loops forever in specific situations
Posted: Tue Dec 10, 2024 7:17 am
by Lylcaruis
alright the same bug just happened again but im still not sure what's causing it
at least its not a 1/100000 thing though
Re: [2.0.24] Flamethrower audio loops forever in specific situations
Posted: Tue Dec 10, 2024 9:57 am
by Loewchen
Post your factorio log please.
Re: [Donion] [2.0.24] Flamethrower audio loops forever in specific situations
Posted: Tue Dec 10, 2024 12:29 pm
by Donion
No need to post any additional info/log. The issue happens when a flamethrower dies while shooting and its ghost is created. The same could happen when the turret would be deactivated by a script. There was a similar issue reported and fixed recently:
122330.
Re: [Donion] [2.0.24] Flamethrower audio loops forever in specific situations
Posted: Tue Dec 10, 2024 1:30 pm
by Donion
Thanks for the report, the issue is fixed for the next release, 2.0.25.