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[boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"
Posted: Sun Dec 08, 2024 9:00 pm
by Samario
I frankly have no idea what is causing this so it's going in the bug reports category instead
Modlist:
Re: [boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"
Posted: Tue Dec 17, 2024 12:29 pm
by boskid
Thanks for the report. I did some heavy digging into the script rendering and found at least 2 issues that were causing this exact crash and they were related to script render animation and script render lights. Those issues should be now fixed for 2.0.27. I was not able to directly observe the crash in your save file so i cannot tell if your issue was one of those 2 or if its a different case i failed to notice, however it looks like your save file contains some script render animations related to `fluid-memory-storage` mod which is present in the save file but this mod is not present on your list of mods so i suspect you were trying to load this save file without that mod which would match the reproduction.