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[Klonan] [2.0.24] Crash loading save working in 2.0.23 "CargoStation.cpp:302: hatch was not true"
Posted: Thu Dec 05, 2024 5:38 pm
by Radjack
Steps to Replicate:
1) Load the "Space Age Editor Stress Testing" save attached.
I have also attached the current log and the generated dump file.
The crash occurs whether the additional mods are present in the save or not; I saved a version without the mods on my non-steam 2.0.23 installation, this save is also attached with it's own dump and log file from attempting to load it in 2.0.24
Re: [Klonan] [2.0.24] Crash upon loading a save that works with 2.0.23
Posted: Thu Dec 05, 2024 5:58 pm
by Klonan
Hello,
Your platform legendary coal drop seems to have a missing/empty hatch somehow,
Do you know if you were doing anything out of the ordinary with this platform, the cargo bays or anything?
- 12-05-2024, 18-57-13.png (1.12 MiB) Viewed 871 times
Re: [Klonan] [2.0.24] Crash upon loading a save that works with 2.0.23
Posted: Thu Dec 05, 2024 6:16 pm
by Radjack
Has been a little while since I set that experiment up, but if I remember correctly I think I fast replaced the Space Platform Hub with a Rare quality one after creating it by clicking the "+ Add space Platform" and not changing the quality of the starter pack used and then the "Create" button that appears when in Editor mode.
That's the only thing that springs to mind, and I attempted to replicate that by creating a new save on 2.0.23 where I use the same steps as I described above and then attempt to load it in 2.0.24 but that save loaded fine.
Re: [Klonan] [2.0.24] Crash upon loading a save that works with 2.0.23
Posted: Thu Dec 05, 2024 7:36 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.
Re: [Klonan] [2.0.24] Crash loading save working in 2.0.23 "CargoStation.cpp:302: hatch was not true"
Posted: Fri Dec 06, 2024 9:57 pm
by Muche