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[Rseding91] [2.0.20] SegmentEngine crash during chunk generation making map of out-of-map tiles

Posted: Mon Nov 18, 2024 7:26 pm
by Hanakocz
Hello, long time no see, I am here with another SegmentEngine crash.

What I did: I use mod to alter worldgen of each planet, it creates small platforms around center of map, then all rest is out-of-map tiles. I ordered to generate those and then it crashes on Vulcanus (based on seed how far demolishers are) This crash was introduced in this version, as in 2.0.19 there weren't problems with that (but on versions before, there were similar crashes and fixes for similar issues, so it might be some reintroduced thing)

I tried to reproduce it in minimal viable scenario and it indeed is caused by out-of-map tiles interacting with demolishers. However it itsn't 100% of times, sometimes the demolisher is deleted okay and sometimes it crashes (maybe some positioning thing, like demolisher going across chunk boundaries?)

I added savefile where it is reproducible (no mods, just easy scenario with on_chunk_generated() ), one just has to fly around vulcanus and generate chunks until it hits the demolisher that fails to deal with it.

Re: [Rseding91] [2.0.20] SegmentEngine crash during chunk generation making map of out-of-map tiles

Posted: Mon Nov 18, 2024 9:16 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.