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[Genhis][2.0.19] setting .active = false on a working thruster keeps some flame animations going

Posted: Sun Nov 17, 2024 9:25 am
by Quezler
when you set a thruster's .active to false its animation and engine funnel glow thing stop, but the flame and exhaust animations keep playing. (see center one)

disabeling a thruster that's already disabled will not cause the sprites to re-appear when the ship starts engaging again.

the expected behavior is that when disabeling a thruster the flames under it come to a stop too.

Re: [Genhis][2.0.19] setting .active = false on a working thruster keeps some flame animations going

Posted: Sat Nov 30, 2024 1:03 pm
by Genhis
Thanks, it's fixed for 2.0.24.