[2.0.X] Setting player.driving = false does NOT eject player from cargo-pod.
Posted: Mon Nov 11, 2024 7:00 pm
My expectation is that player just gets ejected and placed wherever the cargo-pod position happens to be on that surface.
I was trying this because I recently posted this other one, which I understand the response and its not a problem: viewtopic.php?f=48&t=120296
I'm trying to move a player to a different landing site and don't want to wait for them to land at 0,0.
No problem if this is considered a minor issue too. I just figured I would point it out since it seems like an inconsistency and it would be easier for me to eject and then teleport somewhere else, rather than teleport to a different surface first as a workaround to ejecting while "driving" a cargo-pod.
Thank you for all your hard work! Love the game!
I was trying this because I recently posted this other one, which I understand the response and its not a problem: viewtopic.php?f=48&t=120296
I'm trying to move a player to a different landing site and don't want to wait for them to land at 0,0.
No problem if this is considered a minor issue too. I just figured I would point it out since it seems like an inconsistency and it would be easier for me to eject and then teleport somewhere else, rather than teleport to a different surface first as a workaround to ejecting while "driving" a cargo-pod.
Thank you for all your hard work! Love the game!