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[Rseding91] [2.0.16] Crash on Fulgora menu sims with Global Tick Time Scale mod

Posted: Fri Nov 08, 2024 11:13 pm
by lyvgbfh
Hi,

The game crashes to desktop a few seconds into the Space Age fulgora sims with the Global Tick Time Scale mod version 1.7.5 installed and the setting "Target FrameRate" set to 6.

For testing, it happens 100% on the `fulgora_recycling_hell" sim, you can use the following to quickly get there:

Code: Select all

data.raw["utility-constants"]["default"]["main_menu_simulations"] = {
	fulgora_recycling_hell = data.raw["utility-constants"]["default"]["main_menu_simulations"]["fulgora_recycling_hell"]
}

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Script\LuaEventDispatcher.cpp(806): LuaEventDispatcher::checkEventsAreAllowed
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Script\LuaEventDispatcher.cpp(736): LuaEventDispatcher::run
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Script\LuaEventDispatcher.cpp(567): LuaEventDispatcher::dispatch
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Map\Map.cpp(2424): Map::sendGameAction
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\EntityWithHealth.cpp(472): EntityWithHealth::damage
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\Lightning.cpp(197): Lightning::damageTarget
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\Lightning.cpp(45): Lightning::setup
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\Entity.cpp(348): Entity::runSetup
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\Surface.cpp(297): Surface::setupEntity
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\Surface.cpp(283): Surface::addEntity
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\LightningGenerator.cpp(228): LightningGenerator::executeLightning
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\LightningGenerator.cpp(42): LightningGenerator::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\Surface.cpp(2326): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Map\Map.cpp(1272): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Scenario\Scenario.cpp(1159): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Gui\SimulationWidget.cpp(186): SimulationWidget::CurrentSimulation::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Gui\SimulationWidget.cpp(80): SimulationWidget::logic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\libraries\Agui\Gui.cpp(866): agui::Gui::recursiveDoLogic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\libraries\Agui\Gui.cpp(819): agui::Gui::logic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\GlobalContext.cpp(1381): GlobalContext::updateGui
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\MainLoop.cpp(1133): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\MainLoop.cpp(708): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Main.cpp(1348): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Main.cpp(1370): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9AC74ED0)
00007FFA9AC74ED0 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9C56E39B)
00007FFA9C56E39B (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  61.964 Error LuaEventDispatcher.cpp:806: !map.luaEventsBlocked was not true
  61.964 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
  62.024 Info CrashHandler.cpp:318: Executable CRC: 3895082324
  62.024 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.

Re: [2.0.16] Crash on Fulgora menu sims with Global Tick Time Scale mod

Posted: Fri Nov 08, 2024 11:27 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.