[kovarex] Blueprint unexpectedly shifts when reselecting content
Posted: Wed Oct 30, 2024 7:26 pm
For some reason selecting new blueprint contents for a blueprint that has an absolute grid will destroy your offsets. Especially when rails are involved.
I am raising a bug report although it doesn't feel like a new bug in Space Age.
As an example/demo:
Good offsets If you then simply click the blue plus to select new blueprint contents and select the exact same objects, you end up with this:
Bad offsets (I want the big power pole in the middle, not off by 1)
To fix this and recreate the original offsets I must:
I have the following vanilla mods enabled:
Base mod 2.0.12
Elevated Rails 2.0.12
Quality 2.0.12
Sapce Age 2.0.12
I have reproduced this issue with and without the following non-vanilla mods enabled:
Editor Extensions 2.3.0
Factorio Library 0.15.0
Here's a blueprint string (good offsets)
Here's a blueprint string (bad offsets)
The numerical grid positions and contents are identical, but the (bad offsets) blueprint is off center, and is not the same blueprint - one cannot place both blueprints in the same place:
The bad blueprint string seems to be consistent each time I make it by reslecting the blueprint contents starting with the first blueprint string.
I'd expect that reselecting the blueprint contents with the same contents would result in the same blueprint, regardless of offsets.
I am raising a bug report although it doesn't feel like a new bug in Space Age.
As an example/demo:
Good offsets If you then simply click the blue plus to select new blueprint contents and select the exact same objects, you end up with this:
Bad offsets (I want the big power pole in the middle, not off by 1)
To fix this and recreate the original offsets I must:
- unselect `Snap to Grid`
- select new contents for the blueprint
- reselect snap to grid
- enter the offsets again manually
I have the following vanilla mods enabled:
Base mod 2.0.12
Elevated Rails 2.0.12
Quality 2.0.12
Sapce Age 2.0.12
I have reproduced this issue with and without the following non-vanilla mods enabled:
Editor Extensions 2.3.0
Factorio Library 0.15.0
Here's a blueprint string (good offsets)
Code: Select all
0eNqN0uFqgzAQB/B3uc9JWW2i1VcpY0Q93EFMJIllpfjuS+LqxlpKP0nw7nf/nF6h1TNOjkyA5greqIkHywdHfTp/QXMoGFzSY2GgWm/1HJCnuonMAE1wMzKYrKdA1nCHWgU64z9kn419JKizxkNzirNoMEqnAqNGhAacIg2pxPSYepZ3BmhChHHtyIfLh5nHFl1G/3TyH+83zG12uZPreLGTy8LunGJzfIjS8Bl4jnIvidUpHymHTWlp4KixC446PlmNjzI9kcTLeY5PFPniduRtO1XcDoOeXEye3x/TB6CAY7rT9pcwOKPzuUCWRS3qWorirapETPENc7DBHQ==
Code: Select all
0eNqNkl1uwyAQhO+yzxA1/q19laiqsL2iK2GwAEeNIu5eIIlbNVGUJ1gx+82wcIZBrbhY0h76MzgtFu4Nl5amVH9DXxYMTmkJDMTgjFo98qRbSEvovV2RwWIceTKaW1TC0xH/QfaZsY8IGo120B+iF0ktVBJoMSP0YAUpSBI9YeoJHwxQ+wjGS0cuTp96nQe0Gfqnk195v2Fu3u2uvtiXuzoEdscpNo7zkSS/PM9R7klXzkNKuVEGkhwVjt7SyBej8FGmJ6Tq5TzdE0r94nSa23TiJg5/IhuT5/P39ADkcU532n4JgyNalwV1U3RV19VV8da2VRPCD3PXwR0=
I'd expect that reselecting the blueprint contents with the same contents would result in the same blueprint, regardless of offsets.