[Rseding91] [2.0.12] Quality Exoskeletons have increased power draw
Posted: Tue Oct 29, 2024 12:45 pm
What did you do?
I made an Epic mech armour and filled it with 14 Epic exoskeletons and 2 Epic fission reactors, and a couple batteries. I then ran around in circles for a bit.
What happened?
The batteries drained unexpectedly.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
The armour should be self-powering permanently. Each exoskeleton is listed as consuming 200kw (not affected by quality) and I have 14 of them, so 2.8MW. Meanwhile Epic fission reactors are 1.43MW each, so 2.86MW. Therefore the Epic mech armour should not lose power simply by moving.
Does it happen always, once, or sometimes?
Always. If you use Normal exoskeletons it doesn't occur so it seems that the tooltip is wrong and exo power draw increases with Quality when it should not. You can load the attached save; you have the relevant equipment and can now just run in a circle to observe the issue. You can also simply load in a new save and spawn in the items with /editor.
I made an Epic mech armour and filled it with 14 Epic exoskeletons and 2 Epic fission reactors, and a couple batteries. I then ran around in circles for a bit.
What happened?
The batteries drained unexpectedly.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
The armour should be self-powering permanently. Each exoskeleton is listed as consuming 200kw (not affected by quality) and I have 14 of them, so 2.8MW. Meanwhile Epic fission reactors are 1.43MW each, so 2.86MW. Therefore the Epic mech armour should not lose power simply by moving.
Does it happen always, once, or sometimes?
Always. If you use Normal exoskeletons it doesn't occur so it seems that the tooltip is wrong and exo power draw increases with Quality when it should not. You can load the attached save; you have the relevant equipment and can now just run in a circle to observe the issue. You can also simply load in a new save and spawn in the items with /editor.