Page 1 of 1

[Rseding91] [2.0.11] crash when the entity ghost you've opened gets upgraded

Posted: Mon Oct 28, 2024 3:10 pm
by Quezler
place an assembling machine ghost, open its gui, then drag an upgrade planner over the assembling machine whilst you still have the gui open.

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (183): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x1b65374a3
src/Gui/AssemblingMachineSelectRecipeGui.cpp (73): logic
libraries/Agui/Gui.cpp (858): recursiveDoLogic
libraries/Agui/Gui.cpp (876): recursiveDoLogic
libraries/Agui/Gui.cpp (818): logic
src/GlobalContext.cpp (1386): updateGui
src/MainLoop.cpp (1129): prepare
src/MainLoop.cpp (705): mainLoopStep
src/MainLoop.cpp (412): run
src/Main.cpp (1325): fmain
src/Main.cpp (1347): main
Stack trace logging done

Re: [Rseding91] [2.0.11] crash when the entity ghost you've opened gets upgraded

Posted: Mon Oct 28, 2024 5:56 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.