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[Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Posted: Mon Oct 28, 2024 7:31 am
by Brambor
When I place lightning rods like this, the UI promises it covers all tiles, but it doesn't cover the centre tile.
- 10-28-2024, 18-30-52.png (941.06 KiB) Viewed 875 times
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Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Posted: Tue Oct 29, 2024 12:37 pm
by Lou
Thank you for the report.
Just FYI, the entity actually is protected, it is the alert that incorrectly showing.
Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Posted: Tue Oct 29, 2024 5:19 pm
by Brambor
Thanks! I considered that and was waiting for lightning to hit it
Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Posted: Tue Oct 29, 2024 5:52 pm
by Lou
You can generate lighnings via commands, example:
Code: Select all
/c game.player.surface.execute_lightning{name = 'lightning', position = {1.5, -70.5}}
those are still subject to the attraction logic
Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Posted: Tue Oct 29, 2024 6:01 pm
by Lou
Fixed for 2.0.13