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[Rseding91] [2.0.11] walking diagonally does not line up your collision box with entities you collide against

Posted: Sat Oct 26, 2024 7:49 pm
by Enderdraak
Long explanation on how/what: viewtopic.php?p=604656#p604656

As it was asked to link it, so I will skip over most of the explanation and expectations.

Here is my friend trying to walk between a tank and some pipes, and failing.
10-26-2024, 21-48-38.png
10-26-2024, 21-48-38.png (369.42 KiB) Viewed 1278 times
Here is my same friend in that gap he tried to enter:
10-26-2024, 21-48-44.png
10-26-2024, 21-48-44.png (179.72 KiB) Viewed 1278 times
Walking down in that corner makes you get nudged into that gap. So the work around is easy, walk in a straight line instead of a diagonal one.

Re: [2.0.11] walking diagonally does not line up your collision box with entities you collide against

Posted: Mon Oct 28, 2024 5:46 pm
by Rseding91
Thanks for the report. While I don't think this was bugged, it has bothered us internally and people externally for quite some time. So, I spent some time and improved it for the next release. At least in the case you show, it now reliably walks between the tank and pipes.

Re: [Rseding91] [2.0.11] walking diagonally does not line up your collision box with entities you collide against

Posted: Wed Oct 30, 2024 6:36 pm
by EustaceCS
Do, by any chance, the fix potentially also cover walls placed close to laser turrets?
Area around this turret is a damn Bermuda Triangle...
In action: nil
In static:
Screenshot From 2024-10-30 21-34-17.png
Screenshot From 2024-10-30 21-34-17.png (1.27 MiB) Viewed 1122 times
Should I make a separate bug report outta it (and cut the music)?
Oops, 2.0.13 is in. Time to check it personally!
Upd.
Yuuuuup, the behavior around such weird collision combinations is significantly better now! I can't become stuck as easily as I was before - and other places in my factory are much better for navigation because of that too.
Thank you!