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[Hrusa][2.0.11] Asteroid collector has lower effective range depending on alignment

Posted: Sat Oct 26, 2024 7:00 pm
by Gergely
The Asteroid Collector in the attached image does not see the chunks as collectable, possibly because they are outside the navmesh. The expected behaviour would be that the chunks are collected because they are within range for the collector.

This can easily be reproduced in the editor with the provided blueprint. (Make sure that the entirety of the space platform is based on the blueprint. It includes a hub.)
NavmeshBug.png
NavmeshBug.png (594.05 KiB) Viewed 740 times

Re: [Hrusa][2.0.11] Asteroid collector has lower effective range depending on alignment

Posted: Tue Oct 29, 2024 7:15 am
by CaliFall
When the range of collector is not exceed the border of a new chunk by more than 5 tiles wide, collector nav mesh won't expend to the new chunk, then this bug happens.
This bug is terrible,it needs to be fixed asap. :|

Re: [Hrusa][2.0.11] Asteroid collector has lower effective range depending on alignment

Posted: Tue Oct 29, 2024 10:44 am
by xargo-sama
Oh, this is a funny one. I've moved the centre of collection area in front of the collector (to give it more useful range), but the range for scouting chunks is still computed from the position of the entity.

Should be an easy fix.