[boskid] [2.0.10] Crash after deleting buildings connected to circuit network: ControlBehaviorManager::update()
Posted: Fri Oct 25, 2024 8:14 pm
Initially faced a crash upon an autosave, which I tracked down to be a circuit network issue according to the crash log. Attached is a picture in which I've outlined buildings to remove, and manually disconnecting a wire from a passive provider chest. None of the buildings are interacted upon in any other way than deconstructing them manually. Upon doing these steps, the game crashes after some time, from seconds to a minute. From the point of the attached autosave, the game will not crash if the buildings are not dismantled, but will if they are. I cannot track down the specific action that prompts the crash.