[Rseding91] [2.0.10] Crash interacting with "Any Quality" red/green wire (ItemStack::addInternalWorker)
Posted: Thu Oct 24, 2024 5:23 pm
Code: Select all
0.000 2024-10-24 17:00:24; Factorio 2.0.10 (build 79578, win64, steam, space-age)
0.000 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/marks/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/marks/AppData/Roaming/Factorio [26539/243120MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.025 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 11298/32698 MB, page: 13859/37562 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB]
0.045 Memory info:
0.045 [0]: Corsair CMK32GX4M2A2400C14 16384 MB 2197 MHz 1.2 v
0.045 [1]: Corsair CMK32GX4M2A2400C14 16384 MB 2197 MHz 1.2 v
0.233 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.470 Video driver: windows
0.470 Available displays: 3
0.470 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.470 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [2560,0], 1920x1080, 32bit, 60Hz}
0.471 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3080 {0x01, [-1920,11], 1920x1080, 32bit, 60Hz}
0.517 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
1.029 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2206; driver: nvldumdx.dll 32.0.15.6109
1.029 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
1.029 [Local Video Memory] Budget: 9285MB, CurrentUsage: 26MB, Reservation: 0/4770MB
1.029 [Non-Local Vid.Mem.] Budget: 15581MB, CurrentUsage: 10MB, Reservation: 0/7918MB
1.029 Tiled resources: Tier 2
1.029 Unified Memory Architecture: No
1.029 BGR 565 Supported: Yes
1.029 MaximumFrameLatency: 3, GPUThreadPriority: 0
1.030 Graphics settings preset: very-high
1.031 Dedicated video memory size 10053 MB
1.141 Desktop composition is active.
1.141 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
1.141 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:20,C:20,S:100]
1.194 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.559 Razer Chroma Controller initialized.
3.554 SteelSeries GameSense Controller initialized.
3.584 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
3.584 Info ModManager.cpp:434: FeatureFlag freezing = true
3.584 Info ModManager.cpp:434: FeatureFlag quality = true
3.584 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
3.584 Info ModManager.cpp:434: FeatureFlag segmented-units = true
3.584 Info ModManager.cpp:434: FeatureFlag space-travel = true
3.584 Info ModManager.cpp:434: FeatureFlag spoiling = true
3.589 Loading mod core 0.0.0 (data.lua)
3.623 Loading mod base 2.0.10 (data.lua)
3.929 Loading mod elevated-rails 2.0.10 (data.lua)
3.988 Loading mod quality 2.0.10 (data.lua)
4.010 Loading mod space-age 2.0.10 (data.lua)
4.463 Loading mod base 2.0.10 (data-updates.lua)
4.476 Loading mod quality 2.0.10 (data-updates.lua)
4.501 Loading mod space-age 2.0.10 (data-updates.lua)
4.614 Checksum for core: 2896921138
4.614 Checksum of base: 3513392431
4.614 Checksum of elevated-rails: 1891730324
4.614 Checksum of quality: 3796827730
4.614 Checksum of space-age: 3368484745
4.977 Prototype list checksum: 2833694490
5.036 Loading sounds...
5.488 Info PlayerData.cpp:68: Local player-data.json unavailable
5.488 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729785613
5.807 Initial atlas bitmap size is 16384
5.825 Created an atlas bitmap (size 16384x16384) [none]
5.845 Created an atlas bitmap (size 16384x16380) [none]
5.882 Created an atlas bitmap (size 16384x16384) [none]
5.883 Created an atlas bitmap (size 16384x15444) [none]
5.883 Created an atlas bitmap (size 16384x8392) [decal]
5.888 Created an atlas bitmap (size 16384x16384) [low-object]
5.888 Created an atlas bitmap (size 4096x1472) [low-object]
5.889 Created an atlas bitmap (size 16384x13440) [corpse-decay]
5.889 Created an atlas bitmap (size 16384x5596) [none]
5.889 Created an atlas bitmap (size 1676x79) [not-compressed]
5.889 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
5.896 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
5.896 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
5.897 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
5.897 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
5.897 Created an atlas bitmap (size 8192x2576) [mipmap]
5.897 Created an atlas bitmap (size 2048x1520) [mipmap]
5.897 Created an atlas bitmap (size 4096x3152) [mipmap]
5.898 Created an atlas bitmap (size 4096x3152) [mipmap]
5.898 Created an atlas bitmap (size 4096x3152) [mipmap]
5.898 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
5.900 Created an atlas bitmap (size 16384x6120) [alpha-mask]
5.935 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
5.940 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
5.941 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
5.941 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
5.941 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
5.941 Loading 3D bitmaps.
5.955 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
5.959 Parallel sprite loader initialized (threads: 7, bitmaps: 8227)
29.367 Sprites loaded
29.455 Generated mipmaps (4) for atlas [5] of size 16384x16384
29.466 Generated mipmaps (4) for atlas [6] of size 4096x1472
29.488 Generated mipmaps (3) for atlas [10] of size 8192x6096
29.510 Generated mipmaps (3) for atlas [11] of size 16384x16320
29.521 Generated mipmaps (3) for atlas [12] of size 16384x4832
29.533 Generated mipmaps (3) for atlas [13] of size 8192x3872
29.544 Generated mipmaps (3) for atlas [14] of size 4096x3104
29.594 Generated mipmaps (3) for atlas [15] of size 8192x2576
29.606 Generated mipmaps (3) for atlas [16] of size 2048x1520
29.617 Generated mipmaps (3) for atlas [17] of size 4096x3152
29.646 Generated mipmaps (3) for atlas [18] of size 4096x3152
29.657 Generated mipmaps (3) for atlas [19] of size 4096x3152
29.668 Generated mipmaps (5) for atlas [20] of size 8192x3792
29.679 Generated mipmaps (3) for atlas [25] of size 8192x2352
29.709 Custom mipmaps uploaded (3203)
31.399 Factorio initialised
31.403 Steam Storage Quota: 23768/23841
38.874 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Space Age.zip: 5923320 bytes.
38.934 Loading level.dat: 12540772 bytes.
38.938 Info Scenario.cpp:178: Map version 2.0.10-1
39.227 Loading blueprint storage: Local timestamp 1729723924, Cloud timestamp 1729723924
39.372 Loading script.dat: 1222 bytes.
39.383 Checksum for script __level__/control.lua: 2463946943
327.995 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
328.213 Info AppManagerStates.cpp:2050: Saving finished
628.273 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
628.452 Info BlueprintShelf.cpp:713: Saving blueprint storage.
628.499 Saved blueprint storage to cloud
628.529 Info AppManagerStates.cpp:2050: Saving finished
928.533 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
928.753 Info AppManagerStates.cpp:2050: Saving finished
1147.555 Info AppManagerStates.cpp:2050: Saving finished
1151.139 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Base In A Book.zip: 24116330 bytes.
1151.206 Loading level.dat: 75613611 bytes.
1151.210 Info Scenario.cpp:178: Map version 2.0.9-1
1153.797 Loading blueprint storage: Local timestamp 1729786253, Cloud timestamp 1729786252
1154.858 Loading script.dat: 1519 bytes.
1154.866 Checksum for script __level__/control.lua: 2463946943
1178.436 Info BlueprintShelf.cpp:713: Saving blueprint storage.
1178.481 Saved blueprint storage to cloud
1179.089 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Space Age.zip: 5821270 bytes.
1179.162 Loading level.dat: 12934153 bytes.
1179.165 Info Scenario.cpp:178: Map version 2.0.10-1
1179.479 Loading blueprint storage: Local timestamp 1729786803, Cloud timestamp 1729786802
1179.623 Loading script.dat: 1222 bytes.
1179.635 Checksum for script __level__/control.lua: 2463946943
1265.005 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1265.188 Info BlueprintShelf.cpp:713: Saving blueprint storage.
1265.235 Saved blueprint storage to cloud
1265.265 Info AppManagerStates.cpp:2050: Saving finished
1271.074 Info AppManagerStates.cpp:2050: Saving finished
1273.951 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Base In A Book.zip: 24116330 bytes.
1274.012 Loading level.dat: 75613611 bytes.
1274.016 Info Scenario.cpp:178: Map version 2.0.9-1
1276.667 Loading blueprint storage: Local timestamp 1729786890, Cloud timestamp 1729786889
1277.739 Loading script.dat: 1519 bytes.
1277.748 Checksum for script __level__/control.lua: 2463946943
1312.560 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Space Age.zip: 5997448 bytes.
1312.654 Loading level.dat: 12932066 bytes.
1312.658 Info Scenario.cpp:178: Map version 2.0.10-1
1312.964 Loading blueprint storage: Local timestamp 1729786890, Cloud timestamp 1729786889
1313.115 Loading script.dat: 1222 bytes.
1313.124 Checksum for script __level__/control.lua: 2463946943
1457.975 Info AppManagerStates.cpp:2050: Saving finished
1489.243 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Space stuff.zip: 14144045 bytes.
1489.327 Loading level.dat: 38567226 bytes.
1489.333 Info Scenario.cpp:178: Map version 2.0.9-1
1490.590 Loading blueprint storage: Local timestamp 1729786890, Cloud timestamp 1729786889
1491.316 Loading script.dat: 1222 bytes.
1491.326 Checksum for script __level__/control.lua: 2463946943
1515.317 Info BlueprintShelf.cpp:713: Saving blueprint storage.
1515.364 Saved blueprint storage to cloud
1515.559 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Space Age.zip: 5996575 bytes.
1515.632 Loading level.dat: 12925644 bytes.
1515.635 Info Scenario.cpp:178: Map version 2.0.10-1
1516.017 Loading blueprint storage: Local timestamp 1729787140, Cloud timestamp 1729787139
1516.178 Loading script.dat: 1222 bytes.
1516.186 Checksum for script __level__/control.lua: 2463946943
1672.231 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
1672.443 Info AppManagerStates.cpp:2050: Saving finished
1686.640 Info AppManagerStates.cpp:2050: Saving finished
1690.361 Loading map C:\Users\marks\AppData\Roaming\Factorio\saves\Space stuff.zip: 14144045 bytes.
1690.423 Loading level.dat: 38567226 bytes.
1690.430 Info Scenario.cpp:178: Map version 2.0.9-1
1691.597 Loading blueprint storage: Local timestamp 1729787140, Cloud timestamp 1729787139
1692.281 Loading script.dat: 1222 bytes.
1692.289 Checksum for script __level__/control.lua: 2463946943
1809.173 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1809.558 Info AppManagerStates.cpp:2050: Saving finished
2109.316 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2109.316 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2109.630 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
2109.984 Info AppManagerStates.cpp:2050: Saving finished
2118.004 Unlocked achievement "reach-for-the-stars"
2315.827 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2315.827 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2319.939 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2319.940 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2322.848 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2322.848 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2323.416 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2323.416 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2342.771 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2342.772 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2346.883 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2346.883 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2349.808 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2349.808 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2376.251 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2376.251 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2410.609 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
2411.001 Info AppManagerStates.cpp:2050: Saving finished
2711.018 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
2711.390 Info AppManagerStates.cpp:2050: Saving finished
2850.997 Unlocked achievement "research-with-production"
3011.654 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
3012.033 Info AppManagerStates.cpp:2050: Saving finished
3095.949 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3095.949 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3269.080 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3269.080 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3312.418 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
3312.797 Info AppManagerStates.cpp:2050: Saving finished
3325.894 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3325.894 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3341.540 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3341.540 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3361.313 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3361.313 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3551.808 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3551.808 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3612.813 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
3613.176 Info AppManagerStates.cpp:2050: Saving finished
3629.731 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3629.731 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
3751.018 Time travel logging:
478.831 Popped blueprint record (player-index: 0, ID: 0)
3751.018 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6ca5fedc9
ModuleBase: 0x00007ff6c9bb0000, ImageSize: 027f5000, RelativeAddress: 00a4edc9
3751.018 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000
3751.018 Error CrashHandler.cpp:523: Exception Context:
rax=000001b34f383a00, rbx=0000000000000000, rcx=0000000000000000,
rdx=000001b449a75f30, rsi=0000000000000000, rdi=000001b44d0c4490,
rip=00007ff6ca5fedc9, rsp=0000005098ffc790, rbp=0000000000000000,
r8=0000000000000000, r9=0000000000000000, r10=00007ff6c9d222c0,
r11=0000005098ffc890, r12=000001b4570f14f0, r13=000001b4570f14f0,
r14=000001b449a75f30, r15=0000000000000000
3751.018 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6c9bb0000 - 0x00007ff6cc3a5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1B684027)
00007FFB1B684027 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1DF55818)
00007FFB1DF55818 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1DF3CE46)
00007FFB1DF3CE46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1DF528BF)
00007FFB1DF528BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1DF02554)
00007FFB1DF02554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1DF513CE)
00007FFB1DF513CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Item\ItemStack.cpp(641): ItemStack::addInternalWorker
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Item\ItemStack.cpp(664): ItemStack::add
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\PlayerBasedGameStateAdapter.cpp(200): PlayerBasedGameStateAdapter::setCursorStack
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Input\QuickBarSlotLogic.cpp(50): QuickBarSlotLogic::quickBarPickSlot
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Input\QuickBarSlotLogic.cpp(30): QuickBarSlotLogic::quickBarPickSlotAndNotify
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\CommonInputHandler.cpp(752): CommonInputHandler::quickBarPickSlot
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\GameActionHandler.cpp(356): GameActionHandler::actionPerformed
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Input\InputSource.cpp(67): InputSource::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Input\PlayerInputSource.cpp(518): PlayerInputSource::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\GameActionHandler.cpp(389): GameActionHandler::update
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\MainLoop.cpp(1340): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-Z7rnfM\src\Util\WorkerThread.cpp(73): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1D457374)
00007FFB1D457374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1DEFCC91)
00007FFB1DEFCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
3753.474 Error CrashHandler.cpp:190: Map tick at moment of crash: 8198270
3753.552 Info CrashHandler.cpp:318: Executable CRC: 4078481279
3753.552 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3761.537 Uploading log file
3761.559 Error CrashHandler.cpp:270: Heap validation: success.
3761.560 Creating crash dump.
3762.063 CrashDump success
Steps to reproduce:
- Middle mouse click on a blank space in your toolbar
- Select either red or green wire (not tried others)
- Select a quality of "Any" (Specifically the "Any quality" option)
- Confirm your selection, setting the item to be stored in the toolbar
- Attempt to left or right click on the newly created wire icon in your toolbar
- Game crashes
A screenshot showing the result and to add clarity to the above steps: