[Rseding91] [2.0.9] Crash when Building new space platform from Rocket Silo with 'Space Platform Starter Pack' as cargo
Posted: Thu Oct 24, 2024 5:51 am
by wicah
Crash when Building new space platform with 'Space Platform Starter Pack'
Tried with my mods on and off, multiplayer server and local, with new drivers and 'old' ones...I even tried not naming the new space platform in case my chosen name was crashing it. I also tried moving the space platform starter pack to a different cargo square.
-- Crashed in all instances.
I went through about 20 crashes trying various things and banging my head against the wall hoping the brute force method might fix it
My Mods:
-Bottleneck Lite
-Far Reach
Crash dump is attached and pasted.
Thanks for the amazing game I've been able to play for years
Edit: I attached the save
Tried with my mods on and off, multiplayer server and local, with new drivers and 'old' ones...I even tried not naming the new space platform in case my chosen name was crashing it. I also tried moving the space platform starter pack to a different cargo square.
-- Crashed in all instances.
I went through about 20 crashes trying various things and banging my head against the wall hoping the brute force method might fix it
My Mods:
-Bottleneck Lite
-Far Reach
Crash dump is attached and pasted.
Thanks for the amazing game I've been able to play for years
Edit: I attached the save
log
Code: Select all
0.000 2024-10-24 00:35:49; Factorio 2.0.9 (build 79509, win64, steam, space-age)
0.000 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/herri/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: D:/STEAM/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/herri/AppData/Roaming/Factorio [243149/477910MB]
0.001 Binaries path: D:/STEAM/steamapps/common/Factorio/bin
0.024 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 7442/16310 MB, page: 10336/23734 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB]
0.036 Memory info:
0.036 [0]: Kingston KF3600C16D4/8GX 8192 MB 3600 MHz 1.2 v
0.036 [1]: Kingston KF3600C16D4/8GX 8192 MB 3600 MHz 1.2 v
0.040 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.159 Video driver: windows
0.159 Available displays: 2
0.159 [0]: \\.\DISPLAY6 - NVIDIA GeForce RTX 3060 Ti {0x05, [0,0], 3440x1440, 32bit, 160Hz}
0.159 [1]: \\.\DISPLAY7 - NVIDIA GeForce RTX 3060 Ti {0x01, [-2560,0], 2560x1440, 32bit, 100Hz}
0.185 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.443 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060 Ti; id: 10de-2486; driver: nvldumdx.dll 32.0.15.6603
0.443 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.443 [Local Video Memory] Budget: 7256MB, CurrentUsage: 23MB, Reservation: 0/3756MB
0.443 [Non-Local Vid.Mem.] Budget: 7491MB, CurrentUsage: 10MB, Reservation: 0/3873MB
0.443 Tiled resources: Tier 2
0.443 Unified Memory Architecture: No
0.443 BGR 565 Supported: Yes
0.443 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.443 Graphics settings preset: very-high
0.443 Dedicated video memory size 8024 MB
0.485 Desktop composition is active.
0.485 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.485 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.509 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.607 Logitech LED Controller initialized.
0.632 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.632 Info ModManager.cpp:434: FeatureFlag freezing = true
0.632 Info ModManager.cpp:434: FeatureFlag quality = true
0.632 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.632 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.632 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.632 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.635 Loading mod core 0.0.0 (data.lua)
0.653 Loading mod base 2.0.9 (data.lua)
0.857 Loading mod elevated-rails 2.0.9 (data.lua)
0.883 Loading mod quality 2.0.9 (data.lua)
0.895 Loading mod space-age 2.0.9 (data.lua)
1.142 Loading mod base 2.0.9 (data-updates.lua)
1.156 Loading mod quality 2.0.9 (data-updates.lua)
1.176 Loading mod space-age 2.0.9 (data-updates.lua)
1.286 Checksum for core: 2820763882
1.286 Checksum of base: 1355320214
1.286 Checksum of elevated-rails: 1891730324
1.286 Checksum of quality: 3715527832
1.286 Checksum of space-age: 440491908
1.563 Prototype list checksum: 984080119
1.617 Loading sounds...
1.863 Info PlayerData.cpp:68: Local player-data.json unavailable
1.863 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729748074
2.147 Initial atlas bitmap size is 16384
2.171 Created an atlas bitmap (size 16384x16384) [none]
2.186 Created an atlas bitmap (size 16384x16380) [none]
2.209 Created an atlas bitmap (size 16384x16384) [none]
2.211 Created an atlas bitmap (size 16384x15444) [none]
2.211 Created an atlas bitmap (size 16384x8392) [decal]
2.215 Created an atlas bitmap (size 16384x16384) [low-object]
2.216 Created an atlas bitmap (size 4096x1472) [low-object]
2.216 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.217 Created an atlas bitmap (size 16384x5596) [none]
2.217 Created an atlas bitmap (size 1676x79) [not-compressed]
2.217 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.223 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.223 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.224 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.224 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
2.224 Created an atlas bitmap (size 8192x2576) [mipmap]
2.224 Created an atlas bitmap (size 2048x1520) [mipmap]
2.224 Created an atlas bitmap (size 4096x3152) [mipmap]
2.224 Created an atlas bitmap (size 4096x3152) [mipmap]
2.225 Created an atlas bitmap (size 4096x3152) [mipmap]
2.225 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.226 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.244 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
2.249 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
2.250 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
2.250 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.250 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.318 Loading 3D bitmaps.
2.329 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.333 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
17.522 Sprites loaded
17.584 Generated mipmaps (4) for atlas [5] of size 16384x16384
17.595 Generated mipmaps (4) for atlas [6] of size 4096x1472
17.605 Generated mipmaps (3) for atlas [10] of size 8192x6096
17.638 Generated mipmaps (3) for atlas [11] of size 16384x16320
17.658 Generated mipmaps (3) for atlas [12] of size 16384x4832
17.669 Generated mipmaps (3) for atlas [13] of size 8192x3872
17.680 Generated mipmaps (3) for atlas [14] of size 4096x3104
17.716 Generated mipmaps (3) for atlas [15] of size 8192x2576
17.727 Generated mipmaps (3) for atlas [16] of size 2048x1520
17.738 Generated mipmaps (3) for atlas [17] of size 4096x3152
17.761 Generated mipmaps (3) for atlas [18] of size 4096x3152
17.772 Generated mipmaps (3) for atlas [19] of size 4096x3152
17.783 Generated mipmaps (5) for atlas [20] of size 8192x3792
17.794 Generated mipmaps (3) for atlas [25] of size 8192x2352
17.820 Custom mipmaps uploaded (3203)
17.898 Factorio initialised
17.915 Steam Storage Quota: 23582/23841
21.371 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.9&lang=en&is_space_age=true
40.742 Loading map C:\Users\herri\AppData\Roaming\Factorio\saves\Me and Kev SPACE.zip: 8976374 bytes.
40.781 Loading level.dat: 23219674 bytes.
40.783 Info Scenario.cpp:178: Map version 2.0.9-1
41.233 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1729737825
41.451 Loading script.dat: 1294 bytes.
41.457 Checksum for script __level__/control.lua: 2463946943
46.553 Info AppManagerStates.cpp:2045: Saving finished
52.821 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7995b4f44
ModuleBase: 0x00007ff798810000, ImageSize: 027df000, RelativeAddress: 00da4f44
52.821 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000
52.821 Error CrashHandler.cpp:523: Exception Context:
rax=00000209a4eab080, rbx=0000000000000000, rcx=0000000000000000,
rdx=000000843e39c8a0, rsi=0000000000000000, rdi=000002098e0a52b0,
rip=00007ff7995b4f44, rsp=000000843e39c8d0, rbp=000000843e39c9d0,
r8=00000209a36bade0, r9=00000209a36badf0, r10=00000209b21f33a0,
r11=000000843e39c8a0, r12=00000209a480b7b8, r13=000002098e0a5310,
r14=0000020abc40fce0, r15=0000000000000000
52.821 Crashed in D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff798810000 - 0x00007ff79afef000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4DCA4027)
00007FFC4DCA4027 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC500B5818)
00007FFC500B5818 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC5009CE46)
00007FFC5009CE46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC500B28BF)
00007FFC500B28BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC50062554)
00007FFC50062554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC500B13CE)
00007FFC500B13CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Space\SpacePlatform.cpp(1229): SpacePlatform::processStarterPackTransitionalRequest
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Space\SpacePlatform.cpp(879): SpacePlatform::update
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Force\ForceData.cpp(894): ForceData::update
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Map\Map.cpp(1278): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Game.cpp(174): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Scenario\Scenario.cpp(1150): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\WorkerThread.cpp(73): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4F637374)
00007FFC4F637374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC5005CC91)
00007FFC5005CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
53.942 Error CrashHandler.cpp:190: Map tick at moment of crash: 9314757
53.988 Info CrashHandler.cpp:318: Executable CRC: 604680932
53.988 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
55.096 Uploading log file
55.109 Error CrashHandler.cpp:270: Heap validation: success.
55.110 Creating crash dump.
55.312 CrashDump success