[2.0.5] Sanbox creation fails

This subforum contains all the issues which we already resolved.
Soaryn
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Nov 06, 2013 1:33 am
Contact:

[2.0.5] Sanbox creation fails

Post by Soaryn »

Replication:
  1. Select Sandbox in scenario selection screen
  2. Use default settings
  3. Hit play
It would seem Sandbox worlds are not permitted or initialize-able at the moment. Any attempt to results in an error:

Code: Select all

The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_init()
__level__/sandbox.lua:148: attempt to index global 'global' (a nil value)
stack traceback:
	__level__/sandbox.lua:148: in function 'on_init'
	__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>
If this is intended or expected behavior during early access my apologies :)
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3058
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.5] Sanbox creation fails

Post by boskid »

Thanks for the report. This issue will fix itself automatically on 21st october. Sandbox scenario was removed in 2.0 so it should not be there. You only see it there as a side effect of steam default branch being set to 1.1.110 with expansion adding its own files overwriting stuff but not deleting files. Once steam default branch is set to 2.0, those files will dissapear.

Since this issue will be gone automatically once 2.0 will be officially out, i can move this to "fixed for 2.0" without taking any actions.
dusher
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Jul 24, 2024 5:12 pm
Contact:

Re: [2.0.5] Sanbox creation fails

Post by dusher »

Hi there - wondering what the reasoning behind removing the sandbox scenario was - I can't recall a mention of it in an FFF and only just now found it in the changelog for 2.0. Is it so people don't rush ahead to see every planet without having to put in any of the legwork? :D

Thanks!
- dusher
Xorimuth
Filter Inserter
Filter Inserter
Posts: 699
Joined: Sat Mar 02, 2019 9:39 pm
Contact:

Re: [2.0.5] Sanbox creation fails

Post by Xorimuth »

dusher wrote: Mon Oct 21, 2024 12:33 pm Hi there - wondering what the reasoning behind removing the sandbox scenario was - I can't recall a mention of it in an FFF and only just now found it in the changelog for 2.0. Is it so people don't rush ahead to see every planet without having to put in any of the legwork? :D

Thanks!
- dusher
I think it is because editor mode and cheat mode are just better. `/editor` to toggle editor, and `/cheat` `/cheat off` to turn cheat mode on/off.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Post Reply

Return to “Resolved Problems and Bugs”