Page 1 of 1
[Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Posted: Tue Oct 01, 2024 9:54 am
by Shadow_Man
Hello.
Game crashed instantly when i load modded save without any mods active.
I just wanted to see the blueprints in my book.
UPD: When I load with activated mods, also crashes.
But if you load a separate save, not autosave, everything is fine.
It crashes only with an autosave.
Re: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Posted: Fri Oct 11, 2024 12:41 am
by Rseding91
Thanks for the report however I am not able to reproduce any crash. Are you still able to reproduce this issue?
Re: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Posted: Sun Oct 27, 2024 8:25 pm
by Shadow_Man
Just downloaded version 1.1, loaded the autosave from the first post, and immediately crashed.
When I load the autosave without the blueprints file (renamed it), then everything is fine, the message “object has been deleted” appears and the game continues.
When I load the "Fantario" save, then everything is fine regardless blueprints file exists or not.
Some thoughts: the autosave is created while the blueprint book is open, perhaps there is a blueprint book loading/displaying error after loading autosave.
I can post the blueprint book file if necessary.
Re: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Posted: Sun Oct 27, 2024 9:31 pm
by Rseding91
It looks like I will need that file to reproduce it.
Re: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Posted: Sun Oct 27, 2024 10:03 pm
by Shadow_Man
Here.
Re: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Posted: Sun Oct 27, 2024 10:56 pm
by Rseding91
Thanks for the file. I was able to reproduce it with that and it's now fixed for the next release.