Page 1 of 1

[1.1.94] Crash loading save after cloning rail on top of rail

Posted: Mon Oct 30, 2023 12:43 pm
by Fywaprold
Game crashes on loading a save where rail pieces were cloned over other rail pieces. Performing a cloning over already existing rails i assumed identical entities in same place weren't be pasted.

I attached a fresh save file where all i did was paste my block blueprint twice, then clone one over the other.
In actual game that supposed to help me move a big block with everything inside. Actual cloning performs very well, but you can't then load such a save :(.

Re: [1.1.94] Crash loading save after cloning rail on top of rail

Posted: Mon Oct 30, 2023 7:42 pm
by Rseding91
Thanks for the report. Do you have any way to reproduce this issue from a fresh save file? When I try to clone a rail over top of an existing rail it does not cause this issue.

Re: [1.1.94] Crash loading save after cloning rail on top of rail

Posted: Tue Oct 31, 2023 4:00 am
by Fywaprold
Yup. Attached video example, basically cloning an intersection with manual colission, snap to grid, only entities and clear nothing of existing entities. And a bp string of intersection.
Video recorded on freshly created save, /editor and alt+d is all that have been done on it before video. Saved game right after, trying to load it = crash.

Re: [1.1.94] Crash loading save after cloning rail on top of rail

Posted: Tue Oct 31, 2023 3:55 pm
by Rseding91
Thanks for the video. The map editor cloning of rails is now fixed for the next release. Unfortunately the save file(s) are in a broken state and you'll need to use earlier versions to continue.