[1.1.87] [minor] Hard crash if cursor_stack is cleared during capsule scripted effect event
Posted: Thu Jul 20, 2023 5:43 pm
To reproduce:
- Create a capsule-type item that has a "use-on-self" action with the uses_stack property at its default of true
- Set the attack parameters of the capsule up to deliver a scripted effect to the target (the user)
- In the scripted effect event, clear the player's cursor stack by calling event.target_entity.player.cursor_stack.clear()
- In the game, grab a stack of the capsule items and consume/activate one. The game will immediately crash.
Workaround:
- Don't do this
Notes:
- The game doesn't crash and things generally behave as expected if the uses_stack property is set to false.
- If uses_stack is true and the game crashes, it doesn't seem to matter how many items were in the cursor stack (i.e. the crash happens if you had 1 item which is consumed leaving nothing, or a full stack, or a partial stack, regardless).
Log:
- Create a capsule-type item that has a "use-on-self" action with the uses_stack property at its default of true
- Set the attack parameters of the capsule up to deliver a scripted effect to the target (the user)
- In the scripted effect event, clear the player's cursor stack by calling event.target_entity.player.cursor_stack.clear()
- In the game, grab a stack of the capsule items and consume/activate one. The game will immediately crash.
Workaround:
- Don't do this
Notes:
- The game doesn't crash and things generally behave as expected if the uses_stack property is set to false.
- If uses_stack is true and the game crashes, it doesn't seem to matter how many items were in the cursor stack (i.e. the crash happens if you had 1 item which is consumed leaving nothing, or a full stack, or a partial stack, regardless).
Log:
Code: Select all
0.002 2023-07-20 18:42:43; Factorio 1.1.87 (build 61545, win64, full)
0.002 Operating system: Windows 10 (build 19045)
0.003 Program arguments: "C:\Games\Factorio\bin\x64\factorio.exe" "--window-size" "maximized"
0.003 Config path: C:/Users/XXXXXXXXXXXXXXXXXX/AppData/Roaming/Factorio/config/config.ini
0.003 Read data path: C:/Games/Factorio/data
0.003 Write data path: C:/Users/XXXXXXXXXXXXXXXXXX/AppData/Roaming/Factorio [18926/237858MB]
0.003 Binaries path: C:/Games/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 5430/16323 MB, page: 8770/18755 MB, virtual: 4254/134217727 MB, extended virtual: 0 MB]
0.025 Memory info:
0.025 [0]: 0423 Vulcan-2133 8192 MB 1333 MHz 1.5 v
0.025 [1]: 0423 Vulcan-2133 8192 MB 1333 MHz 1.5 v
0.026 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (200.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.067 Video driver: windows
0.067 Available displays: 1
0.067 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.101 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.258 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 31.0.15.3598
0.258 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.258 [Local Video Memory] Budget: 3432MB, CurrentUsage: 6MB, Reservation: 0/1816MB
0.258 [Non-Local Vid.Mem.] Budget: 7497MB, CurrentUsage: 0MB, Reservation: 0/3876MB
0.258 Tiled resources: Tier 2
0.258 Unified Memory Architecture: No
0.258 BGR 565 Supported: Yes
0.258 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.259 Graphics settings preset: very-high
0.259 Dedicated video memory size 4037 MB
0.310 Desktop composition is active.
0.310 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
0.310 [Max threads (load/render): 32/8] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.401 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.578 Info ModManager.cpp:258: Found duplicate mod creative-mod, using higher version (1.8.1 > 1.8.0).
0.663 Loading mod settings CopyPasteModules 0.1.1 (settings.lua)
0.663 Loading mod settings DeadlockBlackRubberBelts 1.0.3 (settings.lua)
0.664 Loading mod settings IndustrialRevolution3LoadersStacking 1.0.1 (settings.lua)
0.665 Loading mod settings IndustrialRevolution3SpaceMining 1.0.0 (settings.lua)
0.665 Loading mod settings WireShortcutX 1.2.2 (settings.lua)
0.666 Loading mod settings IndustrialRevolution3 3.1.3 (settings.lua)
0.668 Loading mod settings IndustrialRevolution3 3.1.3 (settings-updates.lua)
0.671 Loading mod core 0.0.0 (data.lua)
0.728 Loading mod base 1.1.87 (data.lua)
0.949 Loading mod DeadlockBlackRubberBelts 1.0.3 (data.lua)
0.965 Loading mod DeadlockFuelStationSkipping 0.0.1 (data.lua)
0.979 Loading mod DeadlockLargerLamp 1.5.1 (data.lua)
0.995 Loading mod FNEI 0.4.1 (data.lua)
1.010 Loading mod WireShortcutX 1.2.2 (data.lua)
1.023 Loading mod IndustrialRevolution3 3.1.3 (data.lua)
1.234 Loading mod base 1.1.87 (data-updates.lua)
1.253 Loading mod IndustrialRevolution3LoadersStacking 1.0.1 (data-updates.lua)
1.274 Loading mod IndustrialRevolution3SpaceMining 1.0.0 (data-updates.lua)
1.293 Loading mod IndustrialRevolution3 3.1.3 (data-updates.lua)
1.370 Loading mod CopyPasteModules 0.1.1 (data-final-fixes.lua)
1.389 Loading mod DeadlockLargerLamp 1.5.1 (data-final-fixes.lua)
1.408 Loading mod IndustrialRevolution3LoadersStacking 1.0.1 (data-final-fixes.lua)
1.426 Loading mod IndustrialRevolution3 3.1.3 (data-final-fixes.lua)
2.854 Checksum for core: 1996978587
2.854 Checksum of base: 4153197346
2.854 Checksum of CopyPasteModules: 1766158688
2.854 Checksum of DeadlockBlackRubberBelts: 2664785986
2.854 Checksum of DeadlockFuelStationSkipping: 1385768567
2.854 Checksum of DeadlockLargerLamp: 4210112940
2.854 Checksum of FNEI: 3619919004
2.854 Checksum of IndustrialRevolution3Assets1: 0
2.854 Checksum of IndustrialRevolution3Assets2: 0
2.854 Checksum of IndustrialRevolution3Assets3: 0
2.854 Checksum of IndustrialRevolution3Assets4: 0
2.854 Checksum of IndustrialRevolution3LoadersStacking: 2590844164
2.854 Checksum of IndustrialRevolution3SpaceMining: 1535988308
2.854 Checksum of WireShortcutX: 357779531
2.854 Checksum of IndustrialRevolution3: 3839849544
3.133 Prototype list checksum: 1142345033
3.221 Loading sounds...
3.541 Info PlayerData.cpp:76: Local player-data.json available, timestamp 1689874913
3.541 Info PlayerData.cpp:83: Cloud player-data.json unavailable
3.752 Initial atlas bitmap size is 4096
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4.008 Created atlas bitmap 3368x568 [decal]
4.012 Created atlas bitmap 4096x4096 [low-object]
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4.019 Created atlas bitmap 4096x864 [low-object]
4.021 Created atlas bitmap 4096x4048 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.023 Created atlas bitmap 4096x4064 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.025 Created atlas bitmap 4096x4096 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.027 Created atlas bitmap 4096x4096 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.029 Created atlas bitmap 4096x4064 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.031 Created atlas bitmap 4096x4064 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.033 Created atlas bitmap 4096x4096 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.035 Created atlas bitmap 4096x4096 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.036 Created atlas bitmap 4096x4096 [mipmap, linear-minification, linear-magnification, linear-mip-level]
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4.040 Created atlas bitmap 4096x4048 [terrain, mipmap, linear-minification, linear-mip-level]
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4.044 Created atlas bitmap 4096x4000 [terrain, mipmap, linear-minification, linear-mip-level]
4.045 Created atlas bitmap 4096x1856 [terrain, mipmap, linear-minification, linear-mip-level]
4.045 Created atlas bitmap 4096x3280 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
4.046 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
4.046 Created atlas bitmap 256x224 [low-object, mipmap, linear-minification, linear-magnification, linear-mip-level]
4.047 Created atlas bitmap 4096x3104 [mipmap]
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4.051 Created atlas bitmap 4096x2992 [alpha-mask]
4.062 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
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4.083 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
4.089 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.093 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
4.098 Created atlas bitmap 4096x3964 [shadow, linear-magnification, alpha-mask]
4.102 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
4.107 Created atlas bitmap 4096x4072 [shadow, linear-magnification, alpha-mask]
4.112 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
4.116 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
4.120 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
4.123 Created atlas bitmap 4096x4016 [shadow, linear-magnification, alpha-mask]
4.128 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.132 Created atlas bitmap 4096x4080 [shadow, linear-magnification, alpha-mask]
4.136 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
4.141 Created atlas bitmap 4096x4060 [shadow, linear-magnification, alpha-mask]
4.141 Created atlas bitmap 4096x928 [shadow, linear-magnification, alpha-mask]
4.142 Created atlas bitmap 4096x4032 [shadow, mipmap, linear-minification, linear-magnification, linear-mip-level, alpha-mask]
4.142 Created atlas bitmap 4096x768 [shadow, mipmap, linear-magnification, alpha-mask]
4.143 Created atlas bitmap 2048x432 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
4.150 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
5.814 Parallel Sprite Loader initialized (threads: 7)
16.709 Sprites loaded
16.732 Generated mipmaps (4) for atlas [35] of size 4096x4096
16.743 Generated mipmaps (4) for atlas [36] of size 4096x4064
16.755 Generated mipmaps (4) for atlas [37] of size 4096x4096
16.766 Generated mipmaps (4) for atlas [38] of size 4096x4096
16.776 Generated mipmaps (4) for atlas [39] of size 4096x4096
16.787 Generated mipmaps (4) for atlas [40] of size 4096x864
16.798 Generated mipmaps (3) for atlas [41] of size 4096x4048
16.809 Generated mipmaps (3) for atlas [42] of size 4096x4064
16.821 Generated mipmaps (3) for atlas [43] of size 4096x4096
16.832 Generated mipmaps (3) for atlas [44] of size 4096x4096
16.844 Generated mipmaps (3) for atlas [45] of size 4096x4064
16.855 Generated mipmaps (3) for atlas [46] of size 4096x4064
16.866 Generated mipmaps (3) for atlas [47] of size 4096x4096
16.877 Generated mipmaps (3) for atlas [48] of size 4096x4096
16.887 Generated mipmaps (3) for atlas [49] of size 4096x4096
16.898 Generated mipmaps (3) for atlas [50] of size 4096x4096
16.909 Generated mipmaps (3) for atlas [51] of size 4096x912
16.920 Generated mipmaps (3) for atlas [52] of size 4096x4048
16.933 Generated mipmaps (3) for atlas [53] of size 4096x4080
16.944 Generated mipmaps (3) for atlas [54] of size 4096x3824
16.956 Generated mipmaps (3) for atlas [55] of size 4096x4064
16.967 Generated mipmaps (3) for atlas [56] of size 4096x4080
16.978 Generated mipmaps (3) for atlas [57] of size 4096x4000
16.989 Generated mipmaps (3) for atlas [58] of size 4096x1856
17.000 Generated mipmaps (3) for atlas [59] of size 4096x3280
17.013 Generated mipmaps (3) for atlas [60] of size 4096x1856
17.024 Generated mipmaps (4) for atlas [61] of size 256x224
17.102 Generated mipmaps (3) for atlas [62] of size 4096x3104
17.112 Generated mipmaps (5) for atlas [63] of size 4096x4096
17.123 Generated mipmaps (5) for atlas [64] of size 4096x3376
17.135 Generated mipmaps (3) for atlas [85] of size 4096x4032
17.146 Generated mipmaps (3) for atlas [86] of size 4096x768
17.216 Custom mipmaps uploaded (4003)
17.227 Custom inputs active: 13
17.461 Factorio initialised
17.524 Info HttpSharedState.cpp:58: Downloading https://updater.factorio.com/updater/get-available-versions?username=Deadlock989&token=<private>&apiVersion=2
17.953 0 packages available to download (experimental updates enabled).
26.473 Loading map C:\Users\XXXXXXXXXXXXXXXXXX\AppData\Roaming\Factorio\saves\_autosave3.zip: 9605165 bytes.
26.552 Loading level.dat: 31331898 bytes.
26.557 Info Scenario.cpp:204: Map version 1.1.87-0
27.604 Loading script.dat: 10957 bytes.
27.609 Checksum for script C:/Users/XXXXXXXXXXXXXXXXXX/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3702463597
27.611 Checksum for script __CopyPasteModules__/control.lua: 582621171
27.612 Checksum for script __DeadlockBlackRubberBelts__/control.lua: 2523689386
27.614 Checksum for script __DeadlockFuelStationSkipping__/control.lua: 654244855
27.615 Checksum for script __DeadlockLargerLamp__/control.lua: 217305035
27.626 Checksum for script __FNEI__/control.lua: 930362669
27.628 Checksum for script __IndustrialRevolution3LoadersStacking__/control.lua: 3745589306
27.649 Checksum for script __IndustrialRevolution3SpaceMining__/control.lua: 3317095672
27.651 Checksum for script __WireShortcutX__/control.lua: 1480713110
27.681 Checksum for script __IndustrialRevolution3__/control.lua: 258456422
31.280 Error CrashHandler.cpp:498: Exception Code: c0000005, Address: 0x00007ff6d26ad248
ModuleBase: 0x00007ff6d1e00000, ImageSize: 01efe000, RelativeAddress: 008ad248
31.280 Error CrashHandler.cpp:504: Access Violation: Read at address 0000000000000198
31.280 Error CrashHandler.cpp:518: Exception Context:
rax=000001e6bc4ad8e0, rbx=000001e72d62d440, rcx=0000000000000000,
rdx=000000000000006f, rsi=0000000000000001, rdi=0000005c565aebd0,
rip=00007ff6d26ad248, rsp=0000005c565aeb10, rbp=0000000000000000,
r8=000001e72cb9a988, r9=0000000000000002, r10=0000000000000540,
r11=3d7eff97df797fdf, r12=000001e7401d4301, r13=000001e6aa14dba8,
r14=000001e6abf8c170, r15=0000000000000000
31.280 Crashed in C:\Games\Factorio\bin\x64\factorio.exe (0x00007ff6d1e00000 - 0x00007ff6d3cfe000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\users\build\appdata\local\temp\factorio-build-pexkpd\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\util\logger.cpp (339): Logger::writeStacktrace
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\util\logger.cpp (346): Logger::logStacktrace
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\util\crashhandler.cpp (190): CrashHandler::writeStackTrace
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\util\crashhandler.cpp (547): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA46BDDDA7)
00007FFA46BDDDA7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA492154B0)
00007FFA492154B0 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA491FC886)
00007FFA491FC886 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA492123AF)
00007FFA492123AF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA491C14B4)
00007FFA491C14B4 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA49210EBE)
00007FFA49210EBE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\logistics\portableroboportprovider.cpp (195): PortableRoboportProvider::postTransferHook
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\entity\character.cpp (3416): Character::postTransferHook
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\item\itemstack.cpp (1534): ItemStack::remove
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\gameactionhandler.cpp (2954): GameActionHandler::useItem
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\gameactionhandler.cpp (369): GameActionHandler::actionPerformed
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\input\inputhandler.cpp (62): InputHandler::flushActions
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\gameactionhandler.cpp (412): GameActionHandler::update
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\mainloop.cpp (1343): MainLoop::gameUpdateStep
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\mainloop.cpp (1203): MainLoop::gameUpdateLoop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional (15732480): std::_Func_impl_no_alloc<<lambda_df7262221d3c1f1d60586a46e6ec37ec>,void>::_Do_call
c:\users\build\appdata\local\temp\factorio-build-pexkpd\src\util\workerthread.cpp (73): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl SoundLibrary::AsyncLoader::*)(void),SoundLibrary::AsyncLoader *>,std::default_delete<std::tuple<void (__cdecl SoundLibrary::AsyncLoader::*)(void),SoundLibrary::AsyncLoader *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA48267614)
00007FFA48267614 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA491C26B1)
00007FFA491C26B1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
34.241 Error CrashHandler.cpp:195: Map tick at moment of crash: 10044213
34.320 Info CrashHandler.cpp:315: Executable CRC: 2419858143
34.321 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.